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Mark DrawableOsuHitObject
abstract
for clarity
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@ -16,7 +16,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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public abstract class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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{
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public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
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public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
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