mirror of
https://github.com/ppy/osu.git
synced 2025-02-22 04:32:55 +08:00
Fix taiko beatmap conversion attempting to make strong swells
This commit is contained in:
parent
1984ae6d0b
commit
2bc827fa0c
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
|
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
|
||||||
{
|
{
|
||||||
TaikoHitObject first = x.First();
|
TaikoHitObject first = x.First();
|
||||||
if (x.Skip(1).Any())
|
if (x.Skip(1).Any() && !(first is Swell))
|
||||||
first.IsStrong = true;
|
first.IsStrong = true;
|
||||||
return first;
|
return first;
|
||||||
}).ToList();
|
}).ToList();
|
||||||
|
Loading…
Reference in New Issue
Block a user