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Merge pull request #24662 from frenzibyte/stable-spinner-ticks-2

Add two spins gap before awarding bonus score on osu! spinners
This commit is contained in:
Dean Herbert 2023-09-12 21:39:37 +09:00 committed by GitHub
commit 2bc6759704
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2 changed files with 14 additions and 4 deletions

View File

@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequired);
gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequiredForBonus);
}
completedFullSpins++;

View File

@ -31,6 +31,16 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public int SpinsRequired { get; protected set; } = 1;
/// <summary>
/// The number of spins required to start receiving bonus score. The first bonus is awarded on this spin count.
/// </summary>
public int SpinsRequiredForBonus => SpinsRequired + bonus_spins_gap;
/// <summary>
/// The gap between spinner completion and the first bonus-awarding spin.
/// </summary>
private const int bonus_spins_gap = 2;
/// <summary>
/// Number of spins available to give bonus, beyond <see cref="SpinsRequired"/>.
/// </summary>
@ -48,14 +58,14 @@ namespace osu.Game.Rulesets.Osu.Objects
double minimumRotationsPerSecond = IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 1.5, 2.5, 3.75);
SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration) - bonus_spins_gap;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
int totalSpins = MaximumBonusSpins + SpinsRequired;
int totalSpins = MaximumBonusSpins + SpinsRequired + bonus_spins_gap;
for (int i = 0; i < totalSpins; i++)
{
@ -63,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
AddNested(i < SpinsRequiredForBonus
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { CreateHitSampleInfo("spinnerbonus") } });
}