1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00

Add catcher scale based on CircleSize

This commit is contained in:
Dean Herbert 2017-11-28 19:43:26 +09:00
parent b11de50df2
commit 2bb61e51ac
3 changed files with 39 additions and 17 deletions

View File

@ -11,13 +11,23 @@ namespace osu.Game.Rulesets.Catch.Tests
[Ignore("getting CI working")] [Ignore("getting CI working")]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{ {
public TestCaseCatchStacker() : base(typeof(CatchRuleset)) public TestCaseCatchStacker()
: base(typeof(CatchRuleset))
{ {
} }
protected override Beatmap CreateBeatmap() protected override Beatmap CreateBeatmap()
{ {
var beatmap = new Beatmap(); var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
}
}
};
for (int i = 0; i < 512; i++) for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 }); beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -15,26 +16,35 @@ namespace osu.Game.Rulesets.Catch.Tests
[Ignore("getting CI working")] [Ignore("getting CI working")]
internal class TestCaseCatcherArea : OsuTestCase internal class TestCaseCatcherArea : OsuTestCase
{ {
private RulesetInfo catchRuleset;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(CatcherArea), typeof(CatcherArea),
}; };
[BackgroundDependencyLoader] public TestCaseCatcherArea()
private void load(RulesetStore rulesets)
{ {
Children = new Drawable[] AddSliderStep<float>("CircleSize", 0, 8, 5, craeteCatcher);
}
private void craeteCatcher(float size)
{
Child = new CatchInputManager(catchRuleset)
{ {
new CatchInputManager(rulesets.GetRuleset(2)) RelativeSizeAxes = Axes.Both,
Child = new CatcherArea(new BeatmapDifficulty { CircleSize = size })
{ {
RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft,
Child = new CatcherArea() Origin = Anchor.BottomLeft
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
}
}, },
}; };
} }
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
catchRuleset = rulesets.GetRuleset(2);
}
} }
} }

View File

@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
catcher.Add(fruit); catcher.Add(fruit);
} }
public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2; public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X * Math.Abs(catcher.Scale.X) / DrawSize.X / 2;
public class Catcher : Container, IKeyBindingHandler<CatchAction> public class Catcher : Container, IKeyBindingHandler<CatchAction>
{ {
@ -68,10 +68,12 @@ namespace osu.Game.Rulesets.Catch.UI
RelativePositionAxes = Axes.X; RelativePositionAxes = Axes.X;
X = 0.5f; X = 0.5f;
Origin = Anchor.BottomCentre; Origin = Anchor.TopCentre;
Anchor = Anchor.BottomLeft; Anchor = Anchor.TopLeft;
Size = new Vector2(CATCHER_SIZE); Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite(); var additive = createCatcherSprite();
additive.Anchor = Anchor; additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, DrawHeight); // also temporary to align sprite correctly. additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position; additive.Position = Position;
additive.Scale = Scale; additive.Scale = Scale;
additive.RelativePositionAxes = RelativePositionAxes; additive.RelativePositionAxes = RelativePositionAxes;
@ -201,7 +203,7 @@ namespace osu.Game.Rulesets.Catch.UI
double dashModifier = Dashing ? 1 : 0.5; double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1); Scale = new Vector2(Math.Abs(Scale.X) * Math.Sign(currentDirection), Scale.Y);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1); X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
} }