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Add special handling for file import button on iOS
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parent
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commit
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@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Screens;
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@ -15,22 +17,32 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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protected override LocalisableString Header => CommonStrings.General;
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private SystemFileImportComponent systemFileImport = null!;
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[BackgroundDependencyLoader]
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private void load(IPerformFromScreenRunner? performer)
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private void load(OsuGame game, GameHost host, IPerformFromScreenRunner? performer)
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{
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Children = new[]
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Add(systemFileImport = new SystemFileImportComponent(game, host));
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AddRange(new Drawable[]
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{
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new SettingsButton
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{
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Text = DebugSettingsStrings.ImportFiles,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
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Action = () =>
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{
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if (systemFileImport.PresentIfAvailable())
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return;
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performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()));
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},
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},
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new SettingsButton
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{
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Text = DebugSettingsStrings.RunLatencyCertifier,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
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}
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};
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});
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}
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}
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}
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@ -0,0 +1,51 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public partial class SystemFileImportComponent : Component
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{
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private readonly OsuGame game;
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private readonly GameHost host;
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private ISystemFileSelector? selector;
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public SystemFileImportComponent(OsuGame game, GameHost host)
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{
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this.game = game;
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this.host = host;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selector = host.CreateSystemFileSelector(game.HandledExtensions.ToArray());
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if (selector != null)
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selector.Selected += f => Schedule(() => startImport(f.FullName));
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}
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public bool PresentIfAvailable()
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{
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if (selector == null)
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return false;
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selector.Present();
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return true;
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}
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private void startImport(string path)
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{
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Task.Factory.StartNew(async () =>
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{
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await game.Import(path).ConfigureAwait(false);
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}, TaskCreationOptions.LongRunning);
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}
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}
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}
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