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mirror of https://github.com/ppy/osu.git synced 2025-02-08 02:12:58 +08:00

Add special handling for file import button on iOS

This commit is contained in:
Salman Alshamrani 2024-12-09 01:59:16 -05:00
parent eeac8f530f
commit 2bae93d7ad
2 changed files with 67 additions and 4 deletions

View File

@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Screens;
@ -15,22 +17,32 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
protected override LocalisableString Header => CommonStrings.General;
private SystemFileImportComponent systemFileImport = null!;
[BackgroundDependencyLoader]
private void load(IPerformFromScreenRunner? performer)
private void load(OsuGame game, GameHost host, IPerformFromScreenRunner? performer)
{
Children = new[]
Add(systemFileImport = new SystemFileImportComponent(game, host));
AddRange(new Drawable[]
{
new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
Action = () =>
{
if (systemFileImport.PresentIfAvailable())
return;
performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()));
},
},
new SettingsButton
{
Text = DebugSettingsStrings.RunLatencyCertifier,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
}
};
});
}
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Platform;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public partial class SystemFileImportComponent : Component
{
private readonly OsuGame game;
private readonly GameHost host;
private ISystemFileSelector? selector;
public SystemFileImportComponent(OsuGame game, GameHost host)
{
this.game = game;
this.host = host;
}
protected override void LoadComplete()
{
base.LoadComplete();
selector = host.CreateSystemFileSelector(game.HandledExtensions.ToArray());
if (selector != null)
selector.Selected += f => Schedule(() => startImport(f.FullName));
}
public bool PresentIfAvailable()
{
if (selector == null)
return false;
selector.Present();
return true;
}
private void startImport(string path)
{
Task.Factory.StartNew(async () =>
{
await game.Import(path).ConfigureAwait(false);
}, TaskCreationOptions.LongRunning);
}
}
}