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Revert test changes fully to clean up diff
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ca4b09f8ef
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@ -262,10 +262,9 @@ namespace osu.Game.Tests.Visual.Playlists
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for (int i = 1; i <= scores_per_result; i++)
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for (int i = 1; i <= scores_per_result; i++)
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{
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{
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int nextLowest = getNextLowestScoreId();
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multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
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multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
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{
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{
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ID = nextLowest,
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ID = getNextLowestScoreId(),
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Accuracy = userScore.Accuracy,
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Accuracy = userScore.Accuracy,
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Passed = true,
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Passed = true,
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Rank = userScore.Rank,
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Rank = userScore.Rank,
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@ -278,10 +277,9 @@ namespace osu.Game.Tests.Visual.Playlists
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},
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},
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});
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});
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int nextHighest = getNextHighestScoreId();
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multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
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multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
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{
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{
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ID = nextHighest,
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ID = getNextHighestScoreId(),
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Accuracy = userScore.Accuracy,
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Accuracy = userScore.Accuracy,
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Passed = true,
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Passed = true,
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Rank = userScore.Rank,
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Rank = userScore.Rank,
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@ -311,10 +309,9 @@ namespace osu.Game.Tests.Visual.Playlists
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for (int i = 1; i <= scores_per_result; i++)
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for (int i = 1; i <= scores_per_result; i++)
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{
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{
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int id = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId();
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result.Scores.Add(new MultiplayerScore
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result.Scores.Add(new MultiplayerScore
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{
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{
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ID = id,
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ID = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId(),
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Accuracy = 1,
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Accuracy = 1,
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Passed = true,
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Passed = true,
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Rank = ScoreRank.X,
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Rank = ScoreRank.X,
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