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mirror of https://github.com/ppy/osu.git synced 2025-01-26 16:12:54 +08:00

Merge pull request #41 from peppy/game-modes-layout

Basic white-boxing of all game modes.
This commit is contained in:
Dean Herbert 2016-10-01 19:33:03 +09:00 committed by GitHub
commit 2b905df58c
42 changed files with 805 additions and 156 deletions

@ -1 +1 @@
Subproject commit 3f68cf9d03d47d07d4c804027f45d32432e08ee6
Subproject commit 4d78fdfbe01e3ecb213c19a3f3243c80a71bb668

@ -1 +1 @@
Subproject commit fd4a3dd5223af6eb1c261af070b4220c9ff9ec2d
Subproject commit cc107f9bcfc8efeeff88f19c2df8cec9755eda39

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@ -54,7 +54,7 @@ namespace osu.Desktop.Tests
flow = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
SizeMode = InheritMode.X,
RelativeSizeAxes = Axes.X,
LayoutDuration = 100,
LayoutEasing = EasingTypes.Out,
Padding = new Vector2(1, 1)

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@ -31,8 +31,10 @@ namespace osu.Desktop.Tests
{
base.Reset();
///create a new clock offset to 0.
localClock = new FramedOffsetClock(base.Clock) { Offset = -base.Clock.CurrentTime };
//ensure we are at offset 0
if (localClock == null)
localClock = new FramedOffsetClock(base.Clock);
localClock.Offset = -base.Clock.CurrentTime;
List<HitObject> objects = new List<HitObject>();

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@ -30,7 +30,7 @@ namespace osu.Desktop.Tests
Add(flow = new FlowContainer()
{
SizeMode = InheritMode.XY,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre

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@ -6,12 +6,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.GameModes;
namespace osu.Game.Graphics.Containers
namespace osu.Game.GameModes.Charts
{
class OsuGameMode : GameMode
class ChartInfo : GameModeWhiteBox
{
public new OsuGame Game => base.Game as OsuGame;
}
}

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@ -0,0 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.GameModes.Charts
{
class ChartListing : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(ChartInfo)
};
}
}

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@ -0,0 +1,9 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.GameModes.Direct
{
class OnlineListing : GameModeWhiteBox
{
}
}

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@ -0,0 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Edit
{
class Editor : GameModeWhiteBox
{
}
}

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@ -0,0 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.GameModes.Edit
{
class SongSelectEdit : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Editor)
};
}
}

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@ -0,0 +1,156 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes
{
public class GameModeWhiteBox : GameMode
{
private Button popButton;
const int transition_time = 1000;
protected virtual IEnumerable<Type> PossibleChildren => null;
private FlowContainer childModeButtons;
private Container textContainer;
protected override double OnEntering(GameMode last)
{
//only show the pop button if we are entered form another gamemode.
if (last != null)
popButton.Alpha = 1;
Content.Alpha = 0;
textContainer.Position = new Vector2(Size.X / 16, 0);
Content.Delay(300);
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
Content.FadeIn(transition_time, EasingTypes.OutExpo);
return 0;// transition_time * 1000;
}
protected override double OnExiting(GameMode next)
{
textContainer.MoveTo(new Vector2((Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
Content.FadeOut(transition_time, EasingTypes.OutExpo);
return transition_time;
}
protected override double OnSuspending(GameMode next)
{
textContainer.MoveTo(new Vector2(-(Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
Content.FadeOut(transition_time, EasingTypes.OutExpo);
return transition_time;
}
protected override double OnResuming(GameMode last)
{
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
Content.FadeIn(transition_time, EasingTypes.OutExpo);
return transition_time;
}
public override void Load()
{
base.Load();
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = getColourFor(GetType()),
Alpha = 0.6f,
Additive = true
},
textContainer = new AutoSizeContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
new SpriteText
{
Text = GetType().Name,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 50,
},
new SpriteText
{
Text = GetType().Namespace,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0, 30)
},
}
},
popButton = new Button
{
Text = @"Back",
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.1f, 40),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Colour = new Color4(235, 51, 153, 255),
Alpha = 0,
Action = delegate {
Exit();
}
},
childModeButtons = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.1f, 1)
}
};
if (PossibleChildren != null)
{
foreach (Type t in PossibleChildren)
{
childModeButtons.Add(new Button
{
Text = $@"{t.Name}",
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Colour = getColourFor(t),
Action = delegate
{
Push(Activator.CreateInstance(t) as GameMode);
}
});
}
}
}
private Color4 getColourFor(Type type)
{
int hash = type.Name.GetHashCode();
byte r = (byte)MathHelper.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
byte g = (byte)MathHelper.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
return new Color4(r, g, b, 255);
}
}
}

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@ -19,17 +19,29 @@ using OpenTK.Input;
namespace osu.Game.GameModes.Menu
{
public class ButtonSystem : OsuLargeComponent
public class ButtonSystem : Container
{
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
public Action OnSolo;
public Action OnSettings;
public Action OnMulti;
public Action OnChart;
public Action OnTest;
private FlowContainerWithOrigin buttonFlow;
const float button_area_height = 128;
const float button_width = 180f;
const float wedge_width = 25.6f;
const float button_area_height = 100;
const float button_width = 140f;
const float wedge_width = 20;
public const int EXIT_DELAY = 3000;
private OsuLogo osuLogo;
private Drawable iconFacade;
private Container buttonArea;
private Box buttonAreaBackground;
private Button backButton;
private Button settingsButton;
@ -40,9 +52,15 @@ namespace osu.Game.GameModes.Menu
public enum MenuState
{
Initial,
Exit,
TopLevel,
Play,
EnteringMode,
Exit,
}
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
}
public override void Load()
@ -55,15 +73,18 @@ namespace osu.Game.GameModes.Menu
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SizeMode = InheritMode.X,
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, button_area_height),
Alpha = 0,
Children = new Drawable[]
{
new Box
buttonAreaBackground = new Box
{
SizeMode = InheritMode.XY,
Colour = new Color4(50, 50, 50, 255)
RelativeSizeAxes = Axes.Both,
Size = new Vector2(2, 1),
Colour = new Color4(50, 50, 50, 255),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
buttonFlow = new FlowContainerWithOrigin
{
@ -71,7 +92,7 @@ namespace osu.Game.GameModes.Menu
Padding = new Vector2(-wedge_width, 0),
Children = new Drawable[]
{
settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), onSettings, -wedge_width, Key.O),
settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), OnSettings, -wedge_width, Key.O),
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
iconFacade = new Container //need a container to make the osu! icon flow properly.
{
@ -91,14 +112,14 @@ namespace osu.Game.GameModes.Menu
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), onChart)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"tests", @"tests", FontAwesome.terminal, new Color4(80, 53, 160, 255), onTest, 0, Key.T)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), OnSolo, wedge_width, Key.P)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), OnMulti, 0, Key.M)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), OnChart)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"tests", @"tests", FontAwesome.terminal, new Color4(80, 53, 160, 255), OnTest, 0, Key.T)));
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P)));
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), onEdit, 0, Key.E)));
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), onDirect, 0, Key.D)));
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), OnEdit, 0, Key.E)));
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), OnDirect, 0, Key.D)));
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q)));
}
@ -108,31 +129,15 @@ namespace osu.Game.GameModes.Menu
return true;
}
private void onSettings()
{
//OsuGame.Options.LoginOnly = false;
//OsuGame.Options.Expanded = true;
}
private void onPlay()
{
State = MenuState.Play;
}
private void onEdit()
{
//OsuGame.ChangeMode(OsuModes.SelectEdit);
}
private void onDirect()
{
//OsuGame.ChangeMode(OsuModes.OnlineSelection);
}
private void onExit()
{
//OsuGame.ChangeMode(OsuModes.Exit);
State = MenuState.Exit;
OnExit?.Invoke();
}
private void onBack()
@ -140,27 +145,6 @@ namespace osu.Game.GameModes.Menu
State = MenuState.TopLevel;
}
private void onSolo()
{
//OsuGame.ChangeMode(OsuModes.SelectPlay);
}
private void onMulti()
{
//OsuGame.ChangeMode(OsuModes.Lobby);
}
private void onChart()
{
//OsuGame.ChangeMode(OsuModes.Charts);
}
private void onTest()
{
//OsuGame.ChangeMode(OsuModes.FieldTest);
}
private void onOsuLogo()
{
switch (state)
@ -195,11 +179,16 @@ namespace osu.Game.GameModes.Menu
MenuState lastState = state;
state = value;
//todo: figure a more elegant way of doing this.
buttonsTopLevel.ForEach(b => b.ContractStyle = 0);
buttonsPlay.ForEach(b => b.ContractStyle = 0);
backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0;
switch (state)
{
case MenuState.Initial:
backButton.State = Button.ButtonState.Contracted;
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(500);
osuLogo.Delay(150);
@ -213,7 +202,7 @@ namespace osu.Game.GameModes.Menu
b.State = Button.ButtonState.Contracted;
break;
case MenuState.TopLevel:
backButton.State = Button.ButtonState.Contracted;
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
osuLogo.MoveTo(buttonFlow.Position, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
@ -231,14 +220,26 @@ namespace osu.Game.GameModes.Menu
b.State = Button.ButtonState.Contracted;
break;
case MenuState.Play:
backButton.State = Button.ButtonState.Expanded;
foreach (Button b in buttonsTopLevel)
b.State = Button.ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = Button.ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
settingsButton.ContractStyle = 1;
foreach (Button b in buttonsTopLevel)
b.State = Button.ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = Button.ButtonState.Contracted;
break;
case MenuState.Exit:
buttonArea.FadeOut(200);
@ -249,13 +250,14 @@ namespace osu.Game.GameModes.Menu
b.State = Button.ButtonState.Contracted;
osuLogo.Delay(150);
osuLogo.ScaleTo(1f, 4000);
osuLogo.RotateTo(20, 4000);
osuLogo.FadeOut(4000);
osuLogo.ScaleTo(1f, EXIT_DELAY * 1.5f);
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
break;
}
backButton.State = state >= MenuState.Play ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
backButton.State = state == MenuState.Play ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
if (lastState == MenuState.Initial)
@ -275,14 +277,14 @@ namespace osu.Game.GameModes.Menu
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
class OsuLogo : OsuComponent
class OsuLogo : AutoSizeContainer
{
private Sprite logo;
private Container logoBounceContainer;
private MenuVisualisation vis;
private Action clickAction;
public float SizeForFlow => logo == null ? 0 : logo.ActualSize.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
public float SizeForFlow => logo == null ? 0 : logo.Size.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
public override void Load()
{
@ -298,13 +300,13 @@ namespace osu.Game.GameModes.Menu
{
logo = new Sprite()
{
Texture = Game.Textures.Get(@"menu-osu"),
Texture = Game.Textures.Get(@"Menu/logo"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
ripple = new Sprite()
{
Texture = Game.Textures.Get(@"menu-osu"),
Texture = Game.Textures.Get(@"Menu/logo"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.4f
@ -395,7 +397,7 @@ namespace osu.Game.GameModes.Menu
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
private class Button : OsuComponent
private class Button : AutoSizeContainer
{
private Container iconText;
private WedgedBox box;
@ -445,7 +447,7 @@ namespace osu.Game.GameModes.Menu
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 40,
TextSize = 30,
Position = new Vector2(0, 0),
Icon = symbol
},
@ -454,6 +456,7 @@ namespace osu.Game.GameModes.Menu
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 16,
Position = new Vector2(0, 35),
Text = text
}
@ -601,8 +604,9 @@ namespace osu.Game.GameModes.Menu
base.Update();
}
ButtonState state;
public int ContractStyle;
ButtonState state;
public ButtonState State
{
get { return state; }
@ -612,15 +616,25 @@ namespace osu.Game.GameModes.Menu
if (state == value)
return;
ButtonState lastState = state;
state = value;
switch (state)
{
case ButtonState.Contracted:
const int contract_duration = 500;
box.ScaleTo(new Vector2(0, 1), contract_duration, EasingTypes.OutExpo);
FadeOut(contract_duration);
switch (ContractStyle)
{
default:
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
FadeOut(500);
break;
case 1:
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
FadeOut(800);
break;
}
break;
case ButtonState.Contracted2:
break;
case ButtonState.Expanded:
const int expand_duration = 500;
@ -641,6 +655,7 @@ namespace osu.Game.GameModes.Menu
public enum ButtonState
{
Contracted,
Contracted2,
Expanded,
Exploded
}

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@ -4,26 +4,87 @@
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Charts;
using osu.Game.GameModes.Direct;
using osu.Game.GameModes.Edit;
using osu.Game.GameModes.Multiplayer;
using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.GameModes.Menu
{
internal class MainMenu : GameMode
{
private ButtonSystem buttons;
public override string Name => @"Main Menu";
//private AudioTrackBass bgm;
//private AudioTrack bgm;
public override void Load()
{
base.Load();
public override void Load()
{
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
OsuGame osu = (OsuGame)Game;
Children = new Drawable[]
{
new ButtonSystem(),
};
}
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
//bgm = Game.Audio.Track.Get(@"circles");
//bgm.Start();
Children = new Drawable[]
{
new ParallaxContainer
{
ParallaxAmount = 0.01f,
Children = new Drawable[]
{
buttons = new ButtonSystem()
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new SongSelectEdit()); },
OnSolo = delegate { Push(new SongSelectPlay()); },
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate {
Game.Scheduler.AddDelayed(delegate {
Game.Host.Exit();
}, ButtonSystem.EXIT_DELAY);
},
OnSettings = delegate {
osu.Options.PoppedOut = !osu.Options.PoppedOut;
},
}
}
}
};
}
protected override double OnSuspending(GameMode next)
{
const float length = 400;
buttons.State = ButtonSystem.MenuState.EnteringMode;
Content.FadeOut(length, EasingTypes.InSine);
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
return base.OnSuspending(next);
}
protected override double OnResuming(GameMode last)
{
const float length = 300;
buttons.State = ButtonSystem.MenuState.TopLevel;
Content.FadeIn(length, EasingTypes.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
return base.OnResuming(last);
}
}
}

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@ -0,0 +1,19 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Multiplayer
{
class Lobby : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchCreate),
typeof(Match)
};
}
}

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@ -0,0 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.GameModes.Play;
namespace osu.Game.GameModes.Multiplayer
{
class Match : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchSongSelect),
typeof(Player),
};
}
}

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@ -0,0 +1,18 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Multiplayer
{
class MatchCreate : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Match)
};
}
}

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@ -0,0 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Multiplayer
{
class MatchSongSelect : GameModeWhiteBox
{
}
}

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@ -66,10 +66,10 @@ namespace osu.Game.GameModes.Play.Catch
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"menu-osu"),
Texture = Game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.1f),
PositionMode = InheritMode.Y,
RelativePositionAxes = Axes.Y,
Position = new Vector2(h.Position, -0.1f)
};

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@ -14,7 +14,7 @@ namespace osu.Game.GameModes.Play.Catch
{
public CatchPlayfield()
{
SizeMode = InheritMode.Y;
RelativeSizeAxes = Axes.Y;
Size = new Vector2(512, 0.9f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
@ -24,7 +24,7 @@ namespace osu.Game.GameModes.Play.Catch
{
base.Load();
Add(new Box { SizeMode = InheritMode.XY, Alpha = 0.5f });
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
}
}
}

View File

@ -11,15 +11,20 @@ using OpenTK;
namespace osu.Game.GameModes.Play
{
public abstract class HitRenderer : LargeContainer
public abstract class HitRenderer : Container
{
public abstract List<HitObject> Objects { set; }
public HitRenderer()
{
RelativeSizeAxes = Axes.Both;
}
public override void Load()
{
base.Load();
Add(new Box() { SizeMode = InheritMode.XY, Alpha = 0.1f, Scale = new Vector2(0.99f) });
Add(new Box() { RelativeSizeAxes = Axes.Both, Alpha = 0.1f, Scale = new Vector2(0.99f) });
}
}
}

View File

@ -72,10 +72,10 @@ namespace osu.Game.GameModes.Play.Mania
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"menu-osu"),
Texture = Game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.1f),
PositionMode = InheritMode.XY,
RelativePositionAxes = Axes.Both,
Position = new Vector2((float)(h.Column + 0.5) / columns, -0.1f)
};

View File

@ -17,7 +17,7 @@ namespace osu.Game.GameModes.Play.Mania
public ManiaPlayfield(int columns)
{
this.columns = columns;
SizeMode = InheritMode.XY;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(columns / 20f, 1f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
@ -27,14 +27,14 @@ namespace osu.Game.GameModes.Play.Mania
{
base.Load();
Add(new Box() { SizeMode = InheritMode.XY, Alpha = 0.5f });
Add(new Box() { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
for (int i = 0; i < columns; i++)
Add(new Box()
{
SizeMode = InheritMode.Y,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(2, 1),
PositionMode = InheritMode.XY,
RelativePositionAxes = Axes.Both,
Position = new Vector2((float)i / columns, 0),
Alpha = 0.5f,
Colour = Color4.Black

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@ -0,0 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Play
{
class ModSelect : GameModeWhiteBox
{
}
}

View File

@ -44,7 +44,7 @@ namespace osu.Game.GameModes.Play.Osu
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"menu-osu"),
Texture = Game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.1f),
Alpha = 0,

View File

@ -12,7 +12,7 @@ namespace osu.Game.GameModes.Play.Osu
{
public OsuPlayfield()
{
SizeMode = InheritMode.None;
RelativeSizeAxes = Axes.None;
Size = new Vector2(512, 384);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -26,7 +26,7 @@ namespace osu.Game.GameModes.Play.Osu
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SizeMode = InheritMode.XY,
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f
});
}

View File

@ -0,0 +1,18 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Play
{
class Player : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Results)
};
}
}

View File

@ -0,0 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Play
{
class Results : GameModeWhiteBox
{
}
}

View File

@ -0,0 +1,16 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.GameModes.Play
{
class SongSelectPlay : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(ModSelect),
typeof(Player)
};
}
}

View File

@ -65,10 +65,10 @@ namespace osu.Game.GameModes.Play.Taiko
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"menu-osu"),
Texture = Game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
PositionMode = InheritMode.XY,
RelativePositionAxes = Axes.Both,
Position = new Vector2(1.1f, 0.5f)
};

View File

@ -14,7 +14,7 @@ namespace osu.Game.GameModes.Play.Taiko
{
public TaikoPlayfield()
{
SizeMode = InheritMode.X;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -24,14 +24,14 @@ namespace osu.Game.GameModes.Play.Taiko
{
base.Load();
Add(new Box { SizeMode = InheritMode.XY, Alpha = 0.5f });
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
Add(new Sprite
{
Texture = Game.Textures.Get(@"menu-osu"),
Texture = Game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
PositionMode = InheritMode.XY,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
});

View File

@ -0,0 +1,42 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Background
{
class Background : Container
{
protected Sprite BackgroundSprite;
public Background()
{
RelativeSizeAxes = Axes.Both;
}
public override void Load()
{
base.Load();
Add(BackgroundSprite = new Sprite
{
Texture = Game.Textures.Get(@"Menu/background"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray
});
}
protected override void Update()
{
base.Update();
BackgroundSprite.Scale = new Vector2(Math.Max(Size.X / BackgroundSprite.Size.X, Size.Y / BackgroundSprite.Size.Y));
}
}
}

View File

@ -1,12 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
class OsuComponent : AutoSizeContainer
{
public new OsuGameBase Game => base.Game as OsuGameBase;
}
}

View File

@ -1,12 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public class OsuLargeComponent : LargeContainer
{
public new OsuGameBase Game => base.Game as OsuGameBase;
}
}

View File

@ -0,0 +1,46 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Graphics.Containers
{
class ParallaxContainer : Container
{
public float ParallaxAmount = 0.02f;
public override bool Contains(Vector2 screenSpacePos) => true;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
}
private Container content = new Container()
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
protected override Container AddTarget => content;
public override void Load()
{
base.Load();
Add(content);
}
protected override bool OnMouseMove(InputState state)
{
content.Position = (state.Mouse.Position - Size / 2) * ParallaxAmount;
return base.OnMouseMove(state);
}
protected override void Update()
{
base.Update();
content.Scale = new Vector2(1 + ParallaxAmount);
}
}
}

View File

@ -1,19 +1,28 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.Processing
{
class RatioAdjust : LargeContainer
class RatioAdjust : Container
{
public override bool Contains(Vector2 screenSpacePos) => true;
public RatioAdjust()
{
RelativeSizeAxes = Axes.Both;
}
protected override void Update()
{
base.Update();
Scale = new Vector2(Parent.ActualSize.Y / 768f);
Vector2 parent = Parent.Size;
Scale = new Vector2(Math.Min(parent.Y / 768f, parent.X / 1024f));
Size = new Vector2(1 / Scale.X);
}
}

View File

@ -80,7 +80,7 @@ namespace osu.Game.Graphics.UserInterface
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SizeMode = InheritMode.XY,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SpriteText
@ -88,7 +88,7 @@ namespace osu.Game.Graphics.UserInterface
Text = Name,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
PositionMode = InheritMode.XY,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0, -0.25f),
Colour = KeyUpTextColor
},
@ -97,7 +97,7 @@ namespace osu.Game.Graphics.UserInterface
Text = Count.ToString(@"#,0"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
PositionMode = InheritMode.XY,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0, 0.25f),
Colour = KeyUpTextColor
}

View File

@ -25,11 +25,11 @@ namespace osu.Game.Online.Chat.Display
{
base.Load();
SizeMode = InheritMode.X;
RelativeSizeAxes = Axes.X;
Add(new Box
{
SizeMode = InheritMode.XY,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Aqua,
Alpha = 0.2f
});
@ -44,16 +44,16 @@ namespace osu.Game.Online.Chat.Display
{
Text = msg.User.Name,
Origin = Anchor.TopRight,
PositionMode = InheritMode.X,
RelativePositionAxes = Axes.X,
Position = new Vector2(0.14f,0),
});
Add(new SpriteText
{
Text = msg.Content,
PositionMode = InheritMode.X,
RelativePositionAxes = Axes.X,
Position = new Vector2(0.15f, 0),
SizeMode = InheritMode.X,
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.85f, 1),
});
}

View File

@ -5,13 +5,19 @@ using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.OS;
using osu.Game.Graphics.Background;
using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game
{
public class OsuGame : OsuGameBase
{
public Toolbar Toolbar;
public override void SetHost(BasicGameHost host)
{
base.SetHost(host);
@ -23,7 +29,18 @@ namespace osu.Game
{
base.Load();
Add(new MainMenu());
ShowPerformanceOverlay = true;
Add(new Drawable[] {
new ParallaxContainer
{
Children = new [] {
new Background()
}
},
new MainMenu(),
Toolbar = new Toolbar(),
});
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
@ -32,8 +49,8 @@ namespace osu.Game
if (Parent != null)
{
Config.Set(OsuConfig.Width, ActualSize.X);
Config.Set(OsuConfig.Height, ActualSize.Y);
Config.Set(OsuConfig.Width, Size.X);
Config.Set(OsuConfig.Height, Size.Y);
}
return true;
}

View File

@ -1,4 +1,5 @@
using osu.Framework.Graphics;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Textures;
@ -7,6 +8,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
using osu.Game.Online.API;
using osu.Game.Overlays;
namespace osu.Game
{
@ -16,6 +18,7 @@ namespace osu.Game
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public Options Options;
public APIAccess API;
protected override Container AddTarget => ratioContainer?.IsLoaded == true ? ratioContainer : base.AddTarget;
@ -45,6 +48,7 @@ namespace osu.Game
{
Children = new Drawable[]
{
Options = new Options(),
new OsuCursorContainer()
}
}

View File

@ -0,0 +1,75 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Overlays
{
public class Options : Container
{
const float width = 300;
public override void Load()
{
base.Load();
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;
Size = new Vector2(width, 1);
Position = new Vector2(-width, 0);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
}
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (!poppedOut) return false;
PoppedOut = false;
return true;
}
return base.OnKeyDown(state, args);
}
private bool poppedOut;
public bool PoppedOut
{
get { return poppedOut; }
set
{
if (value == poppedOut) return;
poppedOut = value;
if (poppedOut)
{
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
}
else
{
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
}
}
}
}
}

View File

@ -0,0 +1,38 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
public class Toolbar : Container
{
const float height = 50;
public override void Load()
{
base.Load();
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, height);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
}
};
}
}
}

View File

@ -69,8 +69,21 @@
<Compile Include="Beatmaps\Timing\SampleChange.cs" />
<Compile Include="Beatmaps\Timing\TimingChange.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="GameModes\Charts\ChartInfo.cs" />
<Compile Include="GameModes\Edit\Editor.cs" />
<Compile Include="GameModes\GameModeWhiteBox.cs" />
<Compile Include="GameModes\Menu\ButtonSystem.cs" />
<Compile Include="GameModes\Menu\MainMenu.cs" />
<Compile Include="GameModes\Multiplayer\Lobby.cs" />
<Compile Include="GameModes\Multiplayer\Match.cs" />
<Compile Include="GameModes\Multiplayer\MatchCreate.cs" />
<Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
<Compile Include="GameModes\Play\ModSelect.cs" />
<Compile Include="GameModes\Play\Player.cs" />
<Compile Include="GameModes\Charts\ChartListing.cs" />
<Compile Include="GameModes\Play\Results.cs" />
<Compile Include="GameModes\Direct\OnlineListing.cs" />
<Compile Include="GameModes\Play\SongSelectPlay.cs" />
<Compile Include="GameModes\Play\Catch\CatchHitRenderer.cs" />
<Compile Include="GameModes\Play\Catch\CatchPlayfield.cs" />
<Compile Include="GameModes\Play\HitRenderer.cs" />
@ -81,9 +94,9 @@
<Compile Include="GameModes\Play\Playfield.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
<Compile Include="Graphics\Containers\OsuComponent.cs" />
<Compile Include="Graphics\Containers\OsuGameMode.cs" />
<Compile Include="Graphics\Containers\OsuLargeComponent.cs" />
<Compile Include="GameModes\Edit\SongSelectEdit.cs" />
<Compile Include="Graphics\Background\Background.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
@ -104,6 +117,8 @@
<Compile Include="Online\User.cs" />
<Compile Include="OsuGame.cs" />
<Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\Options.cs" />
<Compile Include="Overlays\Toolbar.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Users\User.cs" />
</ItemGroup>