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https://github.com/ppy/osu.git
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Merge branch 'master' into close-side-overlays-when-main-overlay
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commit
2b81f3048c
@ -7,10 +7,12 @@ using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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@ -21,7 +23,6 @@ using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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@ -40,6 +41,14 @@ namespace osu.Game.Tests.Visual.Editing
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private BeatmapSetInfo importedBeatmapSet;
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private Bindable<float> editorDim;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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editorDim = config.GetBindable<float>(OsuSetting.EditorDim);
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}
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public override void SetUpSteps()
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{
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AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game).GetResultSafely());
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@ -77,7 +86,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
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});
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AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
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}
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@ -110,7 +119,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
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});
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AddStep("start track", () => EditorClock.Start());
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@ -171,7 +171,8 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
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SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f);
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SetDefault(OsuSetting.EditorDim, 0.25f, 0f, 0.75f, 0.25f);
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SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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}
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@ -288,6 +289,7 @@ namespace osu.Game.Configuration
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GameplayCursorDuringTouch,
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DimLevel,
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BlurLevel,
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EditorDim,
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LightenDuringBreaks,
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ShowStoryboard,
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KeyOverlay,
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -46,15 +44,20 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public bool ContentDisplayed { get; private set; }
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protected Bindable<double> UserDimLevel { get; private set; }
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protected Bindable<double> UserDimLevel { get; private set; } = null!;
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protected Bindable<bool> LightenDuringBreaks { get; private set; }
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/// <summary>
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/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
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/// </summary>
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public Bindable<float> DimWhenUserSettingsIgnored { get; set; } = new Bindable<float>();
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protected Bindable<bool> ShowStoryboard { get; private set; }
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protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
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protected Bindable<bool> ShowStoryboard { get; private set; } = null!;
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private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
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protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
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protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : DimWhenUserSettingsIgnored.Value, 0);
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protected override Container<Drawable> Content => dimContent;
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@ -76,6 +79,7 @@ namespace osu.Game.Graphics.Containers
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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UserDimLevel.ValueChanged += _ => UpdateVisuals();
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DimWhenUserSettingsIgnored.ValueChanged += _ => UpdateVisuals();
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LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
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IsBreakTime.ValueChanged += _ => UpdateVisuals();
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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@ -70,7 +70,8 @@ namespace osu.Game.Graphics.Cursor
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private OsuGame? game { get; set; }
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private readonly IBindable<bool> lastInputWasMouse = new BindableBool();
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private readonly IBindable<bool> isIdle = new BindableBool();
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private readonly IBindable<bool> gameActive = new BindableBool(true);
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private readonly IBindable<bool> gameIdle = new BindableBool();
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protected override void LoadComplete()
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{
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@ -81,8 +82,11 @@ namespace osu.Game.Graphics.Cursor
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if (game != null)
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{
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isIdle.BindTo(game.IsIdle);
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isIdle.BindValueChanged(_ => updateState());
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gameIdle.BindTo(game.IsIdle);
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gameIdle.BindValueChanged(_ => updateState());
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gameActive.BindTo(game.IsActive);
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gameActive.BindValueChanged(_ => updateState());
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}
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}
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@ -90,7 +94,7 @@ namespace osu.Game.Graphics.Cursor
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private void updateState()
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{
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bool combinedVisibility = State.Value == Visibility.Visible && (lastInputWasMouse.Value || !hideCursorOnNonMouseInput) && !isIdle.Value;
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bool combinedVisibility = getCursorVisibility();
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if (visible == combinedVisibility)
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return;
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@ -103,6 +107,27 @@ namespace osu.Game.Graphics.Cursor
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PopOut();
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}
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private bool getCursorVisibility()
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{
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// do not display when explicitly set to hidden state.
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if (State.Value == Visibility.Hidden)
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return false;
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// only hide cursor when game is focused, otherwise it should always be displayed.
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if (gameActive.Value)
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{
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// do not display when last input is not mouse.
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if (hideCursorOnNonMouseInput && !lastInputWasMouse.Value)
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return false;
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// do not display when game is idle.
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if (gameIdle.Value)
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return false;
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}
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return true;
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}
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protected override void Update()
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{
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base.Update();
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@ -43,6 +43,11 @@ namespace osu.Game.Screens.Backgrounds
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/// </summary>
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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/// <summary>
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/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
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/// </summary>
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public readonly Bindable<float> DimWhenUserSettingsIgnored = new Bindable<float>();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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private readonly DimmableBackground dimmable;
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@ -58,6 +63,7 @@ namespace osu.Game.Screens.Backgrounds
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dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings);
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dimmable.IsBreakTime.BindTo(IsBreakTime);
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dimmable.BlurAmount.BindTo(BlurAmount);
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dimmable.DimWhenUserSettingsIgnored.BindTo(DimWhenUserSettingsIgnored);
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StoryboardReplacesBackground.BindTo(dimmable.StoryboardReplacesBackground);
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}
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45
osu.Game/Screens/Edit/BackgroundDimMenuItem.cs
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45
osu.Game/Screens/Edit/BackgroundDimMenuItem.cs
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@ -0,0 +1,45 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit
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{
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internal class BackgroundDimMenuItem : MenuItem
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{
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private readonly Bindable<float> backgroudDim;
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private readonly Dictionary<float, TernaryStateRadioMenuItem> menuItemLookup = new Dictionary<float, TernaryStateRadioMenuItem>();
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public BackgroundDimMenuItem(Bindable<float> backgroudDim)
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: base("Background dim")
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{
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Items = new[]
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{
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createMenuItem(0f),
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createMenuItem(0.25f),
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createMenuItem(0.5f),
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createMenuItem(0.75f),
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};
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this.backgroudDim = backgroudDim;
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backgroudDim.BindValueChanged(dim =>
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{
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foreach (var kvp in menuItemLookup)
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kvp.Value.State.Value = kvp.Key == dim.NewValue ? TernaryState.True : TernaryState.False;
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}, true);
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}
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private TernaryStateRadioMenuItem createMenuItem(float dim)
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{
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var item = new TernaryStateRadioMenuItem($"{dim * 100}%", MenuItemType.Standard, _ => updateOpacity(dim));
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menuItemLookup[dim] = item;
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return item;
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}
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private void updateOpacity(float dim) => backgroudDim.Value = dim;
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Game.Graphics.UserInterface;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Screens.Edit.Components.Menus
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{
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public class EditorMenuItemSpacer : EditorMenuItem
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@ -51,7 +51,6 @@ using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Verify;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK.Graphics;
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using osuTK.Input;
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using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
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@ -176,6 +175,8 @@ namespace osu.Game.Screens.Edit
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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private Bindable<float> editorBackgroundDim;
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public Editor(EditorLoader loader = null)
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{
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this.loader = loader;
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@ -260,6 +261,8 @@ namespace osu.Game.Screens.Edit
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OsuMenuItem undoMenuItem;
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OsuMenuItem redoMenuItem;
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editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
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AddInternal(new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -312,6 +315,7 @@ namespace osu.Game.Screens.Edit
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Items = new MenuItem[]
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{
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new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
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new BackgroundDimMenuItem(editorBackgroundDim),
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}
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}
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}
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@ -331,6 +335,8 @@ namespace osu.Game.Screens.Edit
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changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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editorBackgroundDim.BindValueChanged(_ => dimBackground());
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}
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[Resolved]
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@ -630,10 +636,8 @@ namespace osu.Game.Screens.Edit
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{
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ApplyToBackground(b =>
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{
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// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
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b.FadeColour(Color4.DarkGray, 500);
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b.IgnoreUserSettings.Value = true;
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b.DimWhenUserSettingsIgnored.Value = editorBackgroundDim.Value;
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b.BlurAmount.Value = 0;
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});
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}
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@ -661,7 +665,11 @@ namespace osu.Game.Screens.Edit
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}
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}
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ApplyToBackground(b => b.FadeColour(Color4.White, 500));
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ApplyToBackground(b =>
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{
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b.DimWhenUserSettingsIgnored.Value = 0;
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});
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resetTrack();
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refetchBeatmap();
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