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Rename to Position
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@ -153,10 +153,10 @@ namespace osu.Game.Rulesets.Osu.Statistics
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foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle))
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foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle))
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{
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{
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if (e.LastHitObject == null || e.PositionOffset == null)
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if (e.LastHitObject == null || e.Position == null)
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continue;
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continue;
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AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.PositionOffset.Value, radius);
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AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.Position.Value, radius);
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}
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}
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}
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}
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@ -34,10 +34,10 @@ namespace osu.Game.Rulesets.Scoring
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public readonly HitObject LastHitObject;
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public readonly HitObject LastHitObject;
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/// <summary>
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/// <summary>
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/// A position offset, if available, at the time of the event.
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/// A position, if available, at the time of the event.
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/// </summary>
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/// </summary>
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[CanBeNull]
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[CanBeNull]
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public readonly Vector2? PositionOffset;
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public readonly Vector2? Position;
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/// <summary>
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/// <summary>
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/// Creates a new <see cref="HitEvent"/>.
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/// Creates a new <see cref="HitEvent"/>.
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@ -46,14 +46,14 @@ namespace osu.Game.Rulesets.Scoring
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/// <param name="result">The <see cref="HitResult"/>.</param>
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/// <param name="result">The <see cref="HitResult"/>.</param>
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/// <param name="hitObject">The <see cref="HitObject"/> that triggered the event.</param>
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/// <param name="hitObject">The <see cref="HitObject"/> that triggered the event.</param>
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/// <param name="lastHitObject">The previous <see cref="HitObject"/>.</param>
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/// <param name="lastHitObject">The previous <see cref="HitObject"/>.</param>
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/// <param name="positionOffset">A positional offset.</param>
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/// <param name="position">A position corresponding to the event.</param>
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public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? positionOffset)
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public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position)
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{
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{
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TimeOffset = timeOffset;
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TimeOffset = timeOffset;
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Result = result;
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Result = result;
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HitObject = hitObject;
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HitObject = hitObject;
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LastHitObject = lastHitObject;
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LastHitObject = lastHitObject;
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PositionOffset = positionOffset;
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Position = position;
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}
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}
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/// <summary>
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/// <summary>
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