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Merge pull request #12075 from peppy/give-speed-multiplier-more-precision
Increase the precision of speed multiplier to match osu-stable
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commit
2b783b6894
@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
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{
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Precision = 0.1,
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Precision = 0.01,
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Default = 1,
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MinValue = 0.1,
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MaxValue = 10
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@ -18,7 +18,8 @@ namespace osu.Game.Screens.Edit.Timing
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{
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multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
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{
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Current = new DifficultyControlPoint().SpeedMultiplierBindable
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Current = new DifficultyControlPoint().SpeedMultiplierBindable,
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KeyboardStep = 0.1f
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}
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});
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}
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@ -69,6 +69,15 @@ namespace osu.Game.Screens.Edit.Timing
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}, true);
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}
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/// <summary>
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/// A custom step value for each key press which actuates a change on this control.
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/// </summary>
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public float KeyboardStep
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{
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get => slider.KeyboardStep;
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set => slider.KeyboardStep = value;
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}
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public Bindable<T> Current
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{
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get => slider.Current;
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