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Fix SongProgress
invalidating too often
This regressed with https://github.com/ppy/osu/pull/19556. Rather than try and figure whether that new container needs to handle size differently, this is a simple solution. Height was taken from a runtime check (maxes out at about 14.5). Closes #20235.
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@ -47,7 +47,10 @@ namespace osu.Game.Screens.Play.HUD
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if (clock != null)
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if (clock != null)
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gameplayClock = clock;
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gameplayClock = clock;
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AutoSizeAxes = Axes.Y;
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// Lock height so changes in text autosize (if character height changes)
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// don't cause parent invalidation.
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Height = 14;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Container
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