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Require slider head to be judged before ticks

This commit is contained in:
Dan Balasescu 2023-12-17 21:26:48 +09:00
parent fddfa33e49
commit 2b33aec124
No known key found for this signature in database
2 changed files with 68 additions and 25 deletions

View File

@ -341,6 +341,45 @@ namespace osu.Game.Rulesets.Osu.Tests
assertSliderJudgement(HitResult.IgnoreHit);
}
/// <summary>
/// Late hit and release on each slider head of a slider stream.
/// </summary>
[Test]
public void TestLateHitSliderStream()
{
var beatmap = new Beatmap<OsuHitObject>();
for (int i = 0; i < 20; i++)
{
beatmap.HitObjects.Add(new Slider
{
StartTime = time_slider_start + 75 * i, // 200BPM @ 1/4
Position = new Vector2(256 - slider_path_length / 2, 192),
TickDistanceMultiplier = 3,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(20, 0),
}),
});
}
var replay = new List<ReplayFrame>();
for (int i = 0; i < 20; i++)
{
replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 75, slider_start_position, i % 2 == 0 ? OsuAction.LeftButton : OsuAction.RightButton));
replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 140, slider_start_position));
}
performTest(replay, beatmap);
assertHeadJudgement(HitResult.Meh);
assertTickJudgement(0, HitResult.LargeTickMiss);
assertTailJudgement(HitResult.IgnoreMiss);
assertSliderJudgement(HitResult.IgnoreHit);
}
private void assertHeadJudgement(HitResult result)
{
AddAssert(
@ -406,21 +445,36 @@ namespace osu.Game.Rulesets.Osu.Tests
adjustSliderFunc?.Invoke(slider);
var beatmap = new Beatmap<OsuHitObject>
{
HitObjects = { slider },
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,
SliderTickRate = 3
},
Ruleset = new OsuRuleset().RulesetInfo,
}
};
performTest(frames, beatmap);
}
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
{
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmap.BeatmapInfo.StackLeniency = 0;
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,
SliderTickRate = 3,
};
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = { slider },
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,
SliderTickRate = 3
},
Ruleset = new OsuRuleset().RulesetInfo,
}
});
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });

View File

@ -162,18 +162,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
if (!slider.HeadCircle.Judged)
{
if (Tracking)
{
// Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it.
slider.HeadCircle.MissForcefully();
}
else
{
// Don't judge this object as a miss before the head has been judged, to allow the head to be hit late.
return;
}
}
return;
if (Tracking)
nestedObject.HitForcefully();