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Initial re-implementation using rearrangeable list
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@ -0,0 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Music;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestScenePlaylistOverlay : OsuTestScene
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{
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private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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PlaylistOverlay overlay;
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(300, 500),
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Child = overlay = new PlaylistOverlay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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State = { Value = Visibility.Visible }
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}
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};
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beatmapSets.Clear();
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for (int i = 0; i < 100; i++)
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{
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beatmapSets.Add(new BeatmapSetInfo
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{
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song {i + 1}",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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},
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DateAdded = DateTimeOffset.UtcNow,
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});
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}
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overlay.BeatmapSets.BindTo(beatmapSets);
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});
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}
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}
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@ -6,30 +6,16 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Music
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{
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public class PlaylistList : CompositeDrawable
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public class PlaylistList2 : BasicRearrangeableListContainer<PlaylistListItem>
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{
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public Action<BeatmapSetInfo> Selected;
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private readonly ItemsScrollContainer items;
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public PlaylistList()
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{
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InternalChild = items = new ItemsScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Selected = set => Selected?.Invoke(set),
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};
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}
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public readonly BindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
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public new MarginPadding Padding
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{
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@ -37,232 +23,81 @@ namespace osu.Game.Overlays.Music
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set => base.Padding = value;
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
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private class ItemsScrollContainer : OsuScrollContainer
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[BackgroundDependencyLoader]
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private void load()
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{
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public Action<BeatmapSetInfo> Selected;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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private IBindableList<BeatmapSetInfo> beatmaps;
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[Resolved]
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private MusicController musicController { get; set; }
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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{
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search = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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items = new ItemSearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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BeatmapSets.ItemsAdded += addBeatmapSets;
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BeatmapSets.ItemsRemoved += removeBeatmapSets;
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}
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public void Filter(string searchTerm) => ((PlaylistListFlowContainer)ListContainer).SearchTerm = searchTerm;
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public BeatmapSetInfo FirstVisibleSet => ListContainer.FlowingChildren.Cast<DrawablePlaylistListItem>().FirstOrDefault(i => i.MatchingFilter)?.Model.BeatmapSetInfo;
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private void addBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
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{
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foreach (var item in sets)
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AddItem(new PlaylistListItem(item));
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});
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private void removeBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
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{
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foreach (var item in sets)
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RemoveItem(ListContainer.Children.Select(d => d.Model).FirstOrDefault(m => m.BeatmapSetInfo == item));
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});
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protected override BasicDrawableRearrangeableListItem CreateBasicItem(PlaylistListItem item) => new DrawablePlaylistListItem(item);
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protected override FillFlowContainer<DrawableRearrangeableListItem> CreateListFillFlowContainer() => new PlaylistListFlowContainer
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{
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint
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};
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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public class PlaylistListFlowContainer : SearchContainer<RearrangeableListContainer<PlaylistListItem>.DrawableRearrangeableListItem>
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{
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beatmaps = musicController.BeatmapSets.GetBoundCopy();
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beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
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beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
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beatmaps.ForEach(addBeatmapSet);
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beatmapBacking.BindTo(beatmap);
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beatmapBacking.ValueChanged += _ => Scheduler.AddOnce(updateSelectedSet);
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}
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private void addBeatmapSet(BeatmapSetInfo obj)
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public class PlaylistListItem : IEquatable<PlaylistListItem>
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{
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if (obj == draggedItem?.BeatmapSetInfo) return;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
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public PlaylistListItem(BeatmapSetInfo beatmapSetInfo)
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{
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BeatmapSetInfo = beatmapSetInfo;
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}
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private void removeBeatmapSet(BeatmapSetInfo obj)
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{
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if (obj == draggedItem?.BeatmapSetInfo) return;
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public override string ToString() => BeatmapSetInfo.ToString();
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Schedule(() =>
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
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if (itemToRemove != null)
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items.Remove(itemToRemove);
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});
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public bool Equals(PlaylistListItem other) => BeatmapSetInfo.Equals(other?.BeatmapSetInfo);
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}
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private void updateSelectedSet()
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public class DrawablePlaylistListItem : BasicRearrangeableListContainer<PlaylistListItem>.BasicDrawableRearrangeableListItem, IFilterable
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{
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foreach (PlaylistItem s in items.Children)
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public DrawablePlaylistListItem(PlaylistListItem item)
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: base(item)
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{
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s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo?.ID;
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if (s.Selected)
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ScrollIntoView(s);
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}
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FilterTerms = item.BeatmapSetInfo.Metadata.SearchableTerms;
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}
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public string SearchTerm
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{
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get => search.SearchTerm;
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set => search.SearchTerm = value;
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}
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public IEnumerable<string> FilterTerms { get; }
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public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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private Vector2 nativeDragPosition;
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private PlaylistItem draggedItem;
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private int? dragDestination;
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protected override bool OnDragStart(DragStartEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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draggedItem = items.FirstOrDefault(d => d.IsDraggable);
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return draggedItem != null || base.OnDragStart(e);
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}
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protected override void OnDrag(DragEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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if (draggedItem == null)
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base.OnDrag(e);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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if (draggedItem == null)
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{
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base.OnDragEnd(e);
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return;
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}
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if (dragDestination != null)
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musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
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draggedItem = null;
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dragDestination = null;
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}
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protected override void Update()
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{
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base.Update();
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if (draggedItem == null)
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return;
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updateScrollPosition();
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updateDragPosition();
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}
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private void updateScrollPosition()
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{
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const float start_offset = 10;
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const double max_power = 50;
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const double exp_base = 1.05;
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var localPos = ToLocalSpace(nativeDragPosition);
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if (localPos.Y < start_offset)
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{
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if (Current <= 0)
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return;
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var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
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ScrollBy(-(float)Math.Pow(exp_base, power));
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}
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else if (localPos.Y > DrawHeight - start_offset)
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{
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if (IsScrolledToEnd())
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return;
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var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
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ScrollBy((float)Math.Pow(exp_base, power));
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}
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}
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private void updateDragPosition()
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{
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var itemsPos = items.ToLocalSpace(nativeDragPosition);
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int srcIndex = (int)items.GetLayoutPosition(draggedItem);
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// Find the last item with position < mouse position. Note we can't directly use
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// the item positions as they are being transformed
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float heightAccumulator = 0;
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int dstIndex = 0;
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for (; dstIndex < items.Count; dstIndex++)
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{
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// Using BoundingBox here takes care of scale, paddings, etc...
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heightAccumulator += items[dstIndex].BoundingBox.Height;
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if (heightAccumulator > itemsPos.Y)
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break;
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}
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dstIndex = Math.Clamp(dstIndex, 0, items.Count - 1);
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if (srcIndex == dstIndex)
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return;
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if (srcIndex < dstIndex)
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{
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for (int i = srcIndex + 1; i <= dstIndex; i++)
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items.SetLayoutPosition(items[i], i - 1);
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}
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else
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{
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for (int i = dstIndex; i < srcIndex; i++)
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items.SetLayoutPosition(items[i], i + 1);
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}
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items.SetLayoutPosition(draggedItem, dstIndex);
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dragDestination = dstIndex;
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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{
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public IEnumerable<string> FilterTerms => Array.Empty<string>();
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private bool matching = true;
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public bool MatchingFilter
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{
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get => matching;
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set
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{
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if (value)
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InvalidateLayout();
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if (matching == value) return;
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matching = value;
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this.FadeTo(matching ? 1 : 0, 200);
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}
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}
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public bool FilteringActive
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{
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set { }
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}
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public IEnumerable<IFilterable> FilterableChildren => Children;
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public ItemSearchContainer()
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{
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LayoutDuration = 200;
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LayoutEasing = Easing.OutQuint;
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}
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}
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}
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public bool FilteringActive { get; set; }
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}
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}
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@ -21,11 +21,13 @@ namespace osu.Game.Overlays.Music
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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public readonly BindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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private FilterControl filter;
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private PlaylistList list;
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private PlaylistList2 list;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
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@ -53,11 +55,11 @@ namespace osu.Game.Overlays.Music
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Colour = colours.Gray3,
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RelativeSizeAxes = Axes.Both,
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},
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list = new PlaylistList
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list = new PlaylistList2
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
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Selected = itemSelected,
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// Selected = itemSelected,
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},
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filter = new FilterControl
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{
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@ -70,6 +72,8 @@ namespace osu.Game.Overlays.Music
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},
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};
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list.BeatmapSets.BindTo(BeatmapSets);
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filter.Search.OnCommit = (sender, newText) =>
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{
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BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
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