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Add the file

This commit is contained in:
Hanamuke 2018-09-18 20:23:25 +02:00
parent e3cc25a96a
commit 2afcdb1451
2 changed files with 70 additions and 1 deletions

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@ -0,0 +1,69 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Lists;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing;
using OpenTK;
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
{
public class ConstantSpeedChangeVisualiser : ISpeedChangeVisualiser
{
public void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length)
{
foreach (var obj in hitObjects)
{
obj.LifetimeStart = obj.HitObject.StartTime - timeRange;
if (obj.HitObject is IHasEndTime endTime)
{
var hitObjectLength = (endTime.EndTime - obj.HitObject.StartTime) / timeRange;
switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
obj.Height = (float)(hitObjectLength * length.Y);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
obj.Width = (float)(hitObjectLength * length.X);
break;
}
}
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
// Nested hitobjects don't need to scroll, but they do need accurate positions
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
}
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
{
foreach (var obj in hitObjects)
{
var position = (obj.HitObject.StartTime - currentTime) / timeRange;
switch (direction)
{
case ScrollingDirection.Up:
obj.Y = (float)(position * length.Y);
break;
case ScrollingDirection.Down:
obj.Y = (float)(-position * length.Y);
break;
case ScrollingDirection.Left:
obj.X = (float)(position * length.X);
break;
case ScrollingDirection.Right:
obj.X = (float)(-position * length.X);
break;
}
}
}
}
}

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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
foreach (var obj in hitObjects) foreach (var obj in hitObjects)
{ {
var finalPosition = (hitObjectPositions[obj] - timelinePosition); var finalPosition = hitObjectPositions[obj] - timelinePosition;
switch (direction) switch (direction)
{ {