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Remove redundant RequiresChildrenUpdate
usage
We are already manually calling `base.UpdateSubTree` when we need to. Changing this flag is doing nothing and just adds to the complexity of the implementation.
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@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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internal bool FrameStablePlayback { get; set; } = true;
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protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
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private readonly Bindable<bool> isCatchingUp = new Bindable<bool>();
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private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
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