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Remove redundant RequiresChildrenUpdate usage

We are already manually calling `base.UpdateSubTree` when we need to.
Changing this flag is doing nothing and just adds to the complexity of
the implementation.
This commit is contained in:
Dean Herbert 2024-01-18 14:10:16 +09:00
parent bbb5f9b0f2
commit 2afa4c7e1c
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@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.UI
/// </summary>
internal bool FrameStablePlayback { get; set; } = true;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
private readonly Bindable<bool> isCatchingUp = new Bindable<bool>();
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();