mirror of
https://github.com/ppy/osu.git
synced 2025-02-26 04:43:01 +08:00
Remove redundant RequiresChildrenUpdate
usage
We are already manually calling `base.UpdateSubTree` when we need to. Changing this flag is doing nothing and just adds to the complexity of the implementation.
This commit is contained in:
parent
bbb5f9b0f2
commit
2afa4c7e1c
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal bool FrameStablePlayback { get; set; } = true;
|
internal bool FrameStablePlayback { get; set; } = true;
|
||||||
|
|
||||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
|
|
||||||
|
|
||||||
private readonly Bindable<bool> isCatchingUp = new Bindable<bool>();
|
private readonly Bindable<bool> isCatchingUp = new Bindable<bool>();
|
||||||
|
|
||||||
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
|
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
|
||||||
|
Loading…
Reference in New Issue
Block a user