From 2af6c7aa007eb81c0de43db9290c3af236ceaf7a Mon Sep 17 00:00:00 2001 From: Thomas Tan Date: Sat, 29 Apr 2017 00:21:33 +0800 Subject: [PATCH] Fix build errors o.o --- osu.Game.Rulesets.Osu/Mods/OsuMod.cs | 1 + osu.Game.Rulesets.Osu/Replays/OsuAutoReplay.cs | 7 ++++++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs index bdb5f386d0..b3a7fc5878 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs @@ -3,6 +3,7 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; +using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using System; diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoReplay.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoReplay.cs index 39ed587e8c..4d06af7b92 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoReplay.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoReplay.cs @@ -41,12 +41,17 @@ namespace osu.Game.Rulesets.Osu.Replays /// /// Which button (left or right) to use for the current hitobject. - /// Even means LMB will be used to click, odd means RMB will be used. + /// Even means LMB will be used to click, odd means RMB will be used. /// This keeps track of the button previously used for alt/singletap logic. /// private int buttonIndex; + public OsuAutoReplay(Beatmap beatmap) + : base(beatmap) + { + } + protected override void Initialise() { base.Initialise();