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Add ability to close chat tabs.
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384b8c0600
commit
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@ -16,15 +16,16 @@ using osu.Game.Online.Chat;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using System;
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namespace osu.Game.Overlays.Chat
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namespace osu.Game.Overlays.Chat
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{
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{
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public class ChatTabControl : OsuTabControl<Channel>
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public class ChatTabControl : OsuTabControl<Channel>
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{
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{
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protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value);
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private const float shear_width = 10;
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private const float shear_width = 10;
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public Action<Channel> OnRequestLeave;
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
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private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
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@ -49,6 +50,14 @@ namespace osu.Game.Overlays.Chat
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ChannelSelectorActive.BindTo(selectorTab.Active);
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ChannelSelectorActive.BindTo(selectorTab.Active);
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}
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}
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protected override TabItem<Channel> CreateTabItem(Channel value)
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{
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ChannelTabItem tab = new ChannelTabItem(value);
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tab.OnRequestClose = () => OnRequestLeave?.Invoke(value);
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return tab;
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}
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protected override void SelectTab(TabItem<Channel> tab)
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protected override void SelectTab(TabItem<Channel> tab)
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{
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{
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if (tab is ChannelTabItem.ChannelSelectorTabItem)
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if (tab is ChannelTabItem.ChannelSelectorTabItem)
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@ -68,12 +77,17 @@ namespace osu.Game.Overlays.Chat
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private Color4 backgroundHover;
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private Color4 backgroundHover;
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private Color4 backgroundActive;
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private Color4 backgroundActive;
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protected override bool isClosable => !Pinned;
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private readonly SpriteText text;
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private readonly SpriteText text;
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private readonly SpriteText textBold;
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private readonly SpriteText textBold;
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private readonly Button closeButton;
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private readonly Box box;
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private readonly Box box;
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private readonly Box highlightBox;
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private readonly Box highlightBox;
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private readonly SpriteIcon icon;
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private readonly SpriteIcon icon;
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public Action OnRequestClose;
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private void updateState()
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private void updateState()
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{
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{
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if (Active)
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if (Active)
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@ -88,6 +102,7 @@ namespace osu.Game.Overlays.Chat
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{
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{
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this.ResizeTo(new Vector2(Width, 1.1f), transition_length, Easing.OutQuint);
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this.ResizeTo(new Vector2(Width, 1.1f), transition_length, Easing.OutQuint);
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closeButton?.MoveToX(-5f, 0.5f, EasingTypes.OutElastic);
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box.FadeColour(backgroundActive, transition_length, Easing.OutQuint);
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box.FadeColour(backgroundActive, transition_length, Easing.OutQuint);
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highlightBox.FadeIn(transition_length, Easing.OutQuint);
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highlightBox.FadeIn(transition_length, Easing.OutQuint);
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@ -99,6 +114,7 @@ namespace osu.Game.Overlays.Chat
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{
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{
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this.ResizeTo(new Vector2(Width, 1), transition_length, Easing.OutQuint);
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this.ResizeTo(new Vector2(Width, 1), transition_length, Easing.OutQuint);
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closeButton?.MoveToX(5f, 0.5f, EasingTypes.InElastic);
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box.FadeColour(backgroundInactive, transition_length, Easing.OutQuint);
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box.FadeColour(backgroundInactive, transition_length, Easing.OutQuint);
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highlightBox.FadeOut(transition_length, Easing.OutQuint);
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highlightBox.FadeOut(transition_length, Easing.OutQuint);
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@ -108,6 +124,8 @@ namespace osu.Game.Overlays.Chat
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protected override bool OnHover(InputState state)
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protected override bool OnHover(InputState state)
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{
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{
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closeButton?.FadeIn(1f, EasingTypes.InBounce);
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if (!Active)
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if (!Active)
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box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
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box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
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return true;
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return true;
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@ -115,6 +133,7 @@ namespace osu.Game.Overlays.Chat
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(InputState state)
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{
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{
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closeButton?.FadeOut(1f, EasingTypes.OutBounce);
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updateState();
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updateState();
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}
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}
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@ -204,13 +223,31 @@ namespace osu.Game.Overlays.Chat
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Font = @"Exo2.0-Bold",
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Font = @"Exo2.0-Bold",
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TextSize = 18,
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TextSize = 18,
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},
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},
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}
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},
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}
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},
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};
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};
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if (isClosable)
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{
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Add(closeButton = new Button
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{
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Alpha = 0,
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Width = 20,
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Height = 20,
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Margin = new MarginPadding { Right = 10 },
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Text = @"x",
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BackgroundColour = Color4.Transparent,
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Action = () => OnRequestClose?.Invoke(),
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});
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}
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}
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}
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public class ChannelSelectorTabItem : ChannelTabItem
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public class ChannelSelectorTabItem : ChannelTabItem
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{
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{
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protected override bool isClosable => false;
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public ChannelSelectorTabItem(Channel value) : base(value)
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public ChannelSelectorTabItem(Channel value) : base(value)
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{
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{
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Depth = float.MaxValue;
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Depth = float.MaxValue;
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@ -160,6 +160,7 @@ namespace osu.Game.Overlays
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channelTabs = new ChatTabControl
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channelTabs = new ChatTabControl
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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OnRequestLeave = removeChannel,
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},
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},
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}
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}
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},
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},
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@ -305,6 +306,7 @@ namespace osu.Game.Overlays
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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channelSelection.OnRequestJoin = addChannel;
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channelSelection.OnRequestJoin = addChannel;
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channelSelection.OnRequestLeave = removeChannel;
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channelSelection.Sections = new[]
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channelSelection.Sections = new[]
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{
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{
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new ChannelSection
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new ChannelSection
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@ -391,6 +393,16 @@ namespace osu.Game.Overlays
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channel.Joined.Value = true;
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channel.Joined.Value = true;
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}
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}
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private void removeChannel(Channel channel)
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{
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if (channel == null) return;
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careChannels.Remove(channel);
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channelTabs.RemoveItem(channel);
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channel.Joined.Value = false;
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}
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private void fetchInitialMessages(Channel channel)
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private void fetchInitialMessages(Channel channel)
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{
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{
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var req = new GetMessagesRequest(new List<Channel> { channel }, null);
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var req = new GetMessagesRequest(new List<Channel> { channel }, null);
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