diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs index f92bf6f5ea..952ffa5e7a 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs @@ -131,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty const double maximum_rotations_per_second = 477.0 / 60; // Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that maximises bonus score. + // As we're primarily concerned with computing the maximum theoretical final score, + // this will have the final effect of slightly underestimating bonus score achieved on stable when converting from score V1. const double minimum_rotations_per_second = 3; double secondsDuration = spinner.Duration / 1000;