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Cleanup whitespace
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@ -251,7 +251,6 @@ namespace osu.Game.Screens.Play
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private class HardwareCorrectionOffsetClock : FramedOffsetClock
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private class HardwareCorrectionOffsetClock : FramedOffsetClock
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{
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{
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private readonly BindableDouble pauseRateAdjust;
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private readonly BindableDouble pauseRateAdjust;
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@ -297,7 +296,6 @@ namespace osu.Game.Screens.Play
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}
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}
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private class MasterGameplayClock : GameplayClock
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private class MasterGameplayClock : GameplayClock
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{
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{
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public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
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public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
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public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
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public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
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