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Split up options into subclasses
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parent
2f990b884e
commit
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@ -16,13 +16,13 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"Tests the options overlay";
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private Options options;
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private OptionsOverlay options;
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public override void Reset()
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{
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base.Reset();
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Children = new[] { options = new Options() };
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Children = new[] { options = new OptionsOverlay() };
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options.ToggleVisibility();
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}
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}
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@ -27,7 +27,7 @@ namespace osu.Game
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protected override string MainResourceFile => @"osu.Game.Resources.dll";
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public Options Options;
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public OptionsOverlay Options;
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public APIAccess API;
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protected override Container Content => ratioContainer;
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@ -44,7 +44,7 @@ namespace osu.Game
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Children = new Drawable[]
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{
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Options = new Options(),
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Options = new OptionsOverlay(),
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Cursor = new OsuCursorContainer()
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};
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25
osu.Game/Overlays/Options/GeneralOptions.cs
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25
osu.Game/Overlays/Options/GeneralOptions.cs
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@ -0,0 +1,25 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Game.Online.API;
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namespace osu.Game.Overlays.Options
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{
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public class GeneralOptions : OptionsSection
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{
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public GeneralOptions(BasicStorage storage, APIAccess api)
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{
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Header = "General";
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Children = new Drawable[]
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{
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new LoginOptions(api),
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new LanguageOptions(),
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new UpdateOptions(storage),
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};
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}
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}
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}
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27
osu.Game/Overlays/Options/LanguageOptions.cs
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27
osu.Game/Overlays/Options/LanguageOptions.cs
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@ -0,0 +1,27 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
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{
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public class LanguageOptions : OptionsSubsection
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{
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public LanguageOptions()
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{
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Header = "Language";
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Children = new Drawable[]
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{
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new SpriteText { Text = "TODO: Dropdown" },
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new BasicCheckBox
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{
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Children = new[] { new SpriteText { Text = "Prefer metadata in original language" } }
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},
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new BasicCheckBox
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{
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Children = new[] { new SpriteText { Text = "Use alternative font for chat display" } }
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},
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};
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}
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}
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}
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64
osu.Game/Overlays/Options/LoginOptions.cs
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64
osu.Game/Overlays/Options/LoginOptions.cs
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@ -0,0 +1,64 @@
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Online.API;
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namespace osu.Game.Overlays.Options
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{
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public class LoginOptions : OptionsSubsection
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{
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public LoginOptions(APIAccess api)
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{
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var state = api == null ? APIAccess.APIState.Offline : api.State;
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Header = "Sign In";
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Children = new[]
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{
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new Container
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{
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Alpha = state == APIAccess.APIState.Online ? 1 : 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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new SpriteText { Text = $"Logged in as {api?.Username}" }
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}
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},
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new Container
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{
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Alpha = state == APIAccess.APIState.Offline ? 1 : 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[] { new LoginForm() }
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},
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};
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}
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}
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public class LoginForm : FlowContainer
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{
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public LoginForm()
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{
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Direction = FlowDirection.VerticalOnly;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Spacing = new Vector2(0, 5);
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// TODO: Wire things up
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Children = new Drawable[]
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{
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new SpriteText { Text = "Username" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new SpriteText { Text = "Password" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new Button
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{
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RelativeSizeAxes = Axes.X,
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Text = "Log in",
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}
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};
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}
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}
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}
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29
osu.Game/Overlays/Options/UpdateOptions.cs
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29
osu.Game/Overlays/Options/UpdateOptions.cs
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@ -0,0 +1,29 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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namespace osu.Game.Overlays.Options
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{
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public class UpdateOptions : OptionsSubsection
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{
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public UpdateOptions(BasicStorage storage)
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{
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Header = "Updates";
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Children = new Drawable[]
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{
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new SpriteText { Text = "TODO: Dropdown" },
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new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality
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new Button
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{
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RelativeSizeAxes = Axes.X,
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Text = "Open osu! folder",
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Action = storage.OpenInNativeExplorer,
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}
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};
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}
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}
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}
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@ -14,15 +14,20 @@ using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Options;
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namespace osu.Game.Overlays
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{
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public class Options : OverlayContainer
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public class OptionsOverlay : OverlayContainer
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{
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internal const float SideMargins = 10;
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private const float width = 400;
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private FlowContainer optionsContainer;
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private BasicStorage storage;
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private OsuConfigManager configManager;
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private APIAccess api;
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protected override void Load(BaseGame game)
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{
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@ -30,6 +35,13 @@ namespace osu.Game.Overlays
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storage = game.Host.Storage;
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var osuGame = game as OsuGameBase;
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if (osuGame != null)
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{
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configManager = osuGame.Config;
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api = osuGame.API;
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}
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Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(width, 1);
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@ -54,7 +66,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FlowDirection.VerticalOnly,
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Children = new[]
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Children = new Drawable[]
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{
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new SpriteText
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{
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@ -68,65 +80,13 @@ namespace osu.Game.Overlays
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Text = "Change the way osu! behaves",
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TextSize = 18,
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Margin = new MarginPadding { Left = SideMargins, Bottom = 30 },
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}
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},
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new GeneralOptions(storage, api),
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}
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}
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}
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}
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};
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addGeneral();
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}
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private void addGeneral()
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{
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optionsContainer.Add(new OptionsSection
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{
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Header = "General",
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Children = new[]
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{
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new OptionsSubsection
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{
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Header = "Sign In",
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Children = new[]
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{
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new SpriteText { Text = "TODO" }
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}
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},
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new OptionsSubsection
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{
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Header = "Language",
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Children = new Drawable[]
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{
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new SpriteText { Text = "TODO: Dropdown" },
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new BasicCheckBox
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{
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Children = new[] { new SpriteText { Text = "Prefer metadata in original language" } }
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},
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new BasicCheckBox
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{
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Children = new[] { new SpriteText { Text = "Use alternative font for chat display" } }
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},
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}
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},
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new OptionsSubsection
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{
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Header = "Updates",
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Children = new Drawable[]
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{
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new SpriteText { Text = "TODO: Dropdown" },
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new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality
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new Button
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Colour = new Color4(14, 132, 165, 255),
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Text = "Open osu! folder",
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Action = storage.OpenInNativeExplorer,
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}
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}
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}
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}
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});
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -153,7 +113,7 @@ namespace osu.Game.Overlays
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}
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}
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class OptionsSection : Container
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public class OptionsSection : Container
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{
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private SpriteText header;
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private FlowContainer content;
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@ -184,8 +144,8 @@ namespace osu.Game.Overlays
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Padding = new MarginPadding
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{
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Top = 10 + borderSize,
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Left = Options.SideMargins,
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Right = Options.SideMargins,
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Left = OptionsOverlay.SideMargins,
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Right = OptionsOverlay.SideMargins,
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},
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -210,7 +170,7 @@ namespace osu.Game.Overlays
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}
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}
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class OptionsSubsection : Container
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public class OptionsSubsection : Container
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{
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private SpriteText header;
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private Container content;
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@ -233,6 +193,7 @@ namespace osu.Game.Overlays
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Direction = FlowDirection.VerticalOnly,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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header = new SpriteText
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@ -177,7 +177,7 @@
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<Compile Include="OsuGame.cs" />
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<Compile Include="OsuGameBase.cs" />
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<Compile Include="Overlays\ChatConsole.cs" />
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<Compile Include="Overlays\Options.cs" />
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<Compile Include="Overlays\OptionsOverlay.cs" />
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<Compile Include="Overlays\Toolbar.cs" />
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<Compile Include="Overlays\ToolbarButton.cs" />
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<Compile Include="Overlays\ToolbarModeButton.cs" />
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@ -196,6 +196,10 @@
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<Compile Include="Database\BeatmapMetadata.cs" />
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<Compile Include="Database\BeatmapInfo.cs" />
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<Compile Include="Database\BaseDifficulty.cs" />
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<Compile Include="Overlays\Options\LoginOptions.cs" />
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<Compile Include="Overlays\Options\GeneralOptions.cs" />
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<Compile Include="Overlays\Options\LanguageOptions.cs" />
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<Compile Include="Overlays\Options\UpdateOptions.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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@ -215,6 +219,9 @@
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Overlays\Options\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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