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Merge pull request #18155 from frenzibyte/results-screen-scaling
Remove dual-direction mouse wheel scrolling at results screen
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commit
2aa5524c8f
@ -8,11 +8,23 @@ using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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using osuTK;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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public class TestSceneMultiplayerTeamResults : ScreenTestScene
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public class TestSceneMultiplayerTeamResults : ScreenTestScene
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{
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{
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[Test]
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public void TestScaling()
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{
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// scheduling is needed as scaling the content immediately causes the entire scene to shake badly, for some odd reason.
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AddSliderStep("scale", 0.5f, 1.6f, 1f, v => Schedule(() =>
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{
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Stack.Scale = new Vector2(v);
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Stack.Size = new Vector2(1f / v);
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}));
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}
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[TestCase(7483253, 1048576)]
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[TestCase(7483253, 1048576)]
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[TestCase(1048576, 7483253)]
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[TestCase(1048576, 7483253)]
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[TestCase(1048576, 1048576)]
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[TestCase(1048576, 1048576)]
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@ -56,6 +56,17 @@ namespace osu.Game.Tests.Visual.Ranking
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});
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});
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}
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}
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[Test]
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public void TestScaling()
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{
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// scheduling is needed as scaling the content immediately causes the entire scene to shake badly, for some odd reason.
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AddSliderStep("scale", 0.5f, 1.6f, 1f, v => Schedule(() =>
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{
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Content.Scale = new Vector2(v);
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Content.Size = new Vector2(1f / v);
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}));
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}
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[Test]
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[Test]
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public void TestResultsWithoutPlayer()
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public void TestResultsWithoutPlayer()
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{
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{
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@ -85,7 +85,6 @@ namespace osu.Game.Screens.Ranking
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InternalChild = scroll = new Scroll
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InternalChild = scroll = new Scroll
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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HandleScroll = () => expandedPanel?.IsHovered != true, // handle horizontal scroll only when not hovering the expanded panel.
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Child = flow = new Flow
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Child = flow = new Flow
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -359,11 +358,6 @@ namespace osu.Game.Screens.Ranking
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/// </summary>
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/// </summary>
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public float? InstantScrollTarget;
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public float? InstantScrollTarget;
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/// <summary>
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/// Whether this container should handle scroll trigger events.
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/// </summary>
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public Func<bool> HandleScroll;
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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{
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{
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if (InstantScrollTarget != null)
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if (InstantScrollTarget != null)
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@ -374,10 +368,6 @@ namespace osu.Game.Screens.Ranking
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base.UpdateAfterChildren();
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base.UpdateAfterChildren();
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}
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}
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public override bool HandlePositionalInput => HandleScroll();
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public override bool HandleNonPositionalInput => HandleScroll();
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}
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}
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}
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}
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}
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}
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