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Implement ProfileHeaderStatisticsButton component
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parent
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commit
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@ -3,58 +3,26 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class AddFriendButton : ProfileHeaderButton
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public class AddFriendButton : ProfileHeaderStatisticsButton
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{
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public readonly Bindable<User> User = new Bindable<User>();
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public override string TooltipText => "followers";
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private OsuSpriteText followerText;
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protected override IconUsage CreateIcon() => FontAwesome.Solid.User;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Right = 10 },
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.User,
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FillMode = FillMode.Fit,
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Size = new Vector2(50, 14)
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},
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followerText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(weight: FontWeight.Bold)
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}
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}
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};
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// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
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User.BindValueChanged(user => updateFollowers(user.NewValue), true);
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}
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private void updateFollowers(User user) => followerText.Text = user?.FollowerCount.ToString("#,##0");
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private void updateFollowers(User user) => SetValue(user?.FollowerCount.ToString("#,##0"));
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}
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}
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public abstract class ProfileHeaderStatisticsButton : ProfileHeaderButton
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{
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private readonly OsuSpriteText drawableText;
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protected ProfileHeaderStatisticsButton()
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{
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Right = 10 },
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = CreateIcon(),
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FillMode = FillMode.Fit,
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Size = new Vector2(50, 14)
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},
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drawableText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(weight: FontWeight.Bold)
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}
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}
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};
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}
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[NotNull]
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protected abstract IconUsage CreateIcon();
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protected void SetValue(string value) => drawableText.Text = value;
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}
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}
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