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Get MenuMusic and MenuVoice woking
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@ -35,6 +35,9 @@ namespace osu.Game.Configuration
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Set(OsuConfig.MenuParallax, true);
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Set(OsuConfig.MenuVoice, true);
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Set(OsuConfig.MenuMusic, true);
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Set(OsuConfig.ShowInterface, true);
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Set(OsuConfig.KeyOverlay, false);
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//todo: implement all settings below this line (remove the Disabled set when doing so).
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@ -145,8 +148,6 @@ namespace osu.Game.Configuration
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Set(OsuConfig.YahooIntegration, false).Disabled = true;
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Set(OsuConfig.ForceFrameFlush, false).Disabled = true;
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Set(OsuConfig.DetectPerformanceIssues, true).Disabled = true;
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Set(OsuConfig.MenuMusic, true).Disabled = true;
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Set(OsuConfig.MenuVoice, true).Disabled = true;
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Set(OsuConfig.RawInput, false).Disabled = true;
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Set(OsuConfig.AbsoluteToOsuWindow, Get<bool>(OsuConfig.RawInput)).Disabled = true;
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Set(OsuConfig.ShowMenuTips, true).Disabled = true;
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@ -1,12 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using OpenTK.Graphics;
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@ -56,30 +62,60 @@ namespace osu.Game.Screens.Menu
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};
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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private Bindable<bool> menuVoice;
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private Bindable<bool> osuBGM;
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private BeatmapDatabase beatmaps;
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private TrackManager trackManager;
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private BeatmapInfo beatmap;
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private WorkingBeatmap song;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, AudioManager audio, OsuConfigManager config, BeatmapDatabase beatmaps)
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{
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menuVoice = config.GetBindable<bool>(OsuConfig.MenuVoice);
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osuBGM = config.GetBindable<bool>(OsuConfig.MenuMusic);
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if (osuBGM)
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{
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bgm = audio.Track.Get(@"circles");
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bgm.Looping = true;
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}
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else
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{
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this.beatmaps = beatmaps;
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trackManager = game.Audio.Track;
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beatmap = beatmaps.GetWithChildren<BeatmapSetInfo>(RNG.Next(0, beatmaps.Query<BeatmapSetInfo>().Count() - 1)).Beatmaps[0];
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song = beatmaps.GetWorkingBeatmap(beatmap, null);
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}
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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if(menuVoice)
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welcome.Play();
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Scheduler.AddDelayed(delegate
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{
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if(osuBGM)
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bgm.Start();
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LoadComponentAsync(mainMenu = new MainMenu());
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Scheduler.AddDelayed(delegate
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{
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if (!osuBGM)
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Task.Run(() =>
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{
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trackManager.SetExclusive(song.Track);
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song.Track.Seek(beatmap.Metadata.PreviewTime);
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song.Track.Start();
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});
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DidLoadMenu = true;
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Push(mainMenu);
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}, 2300);
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@ -109,15 +145,17 @@ namespace osu.Game.Screens.Menu
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if (!(last is MainMenu))
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Content.FadeIn(300);
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double fadeOutTime = 2000;
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//we also handle the exit transition.
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if (menuVoice)
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seeya.Play();
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else
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fadeOutTime = 500;
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const double fade_out_time = 2000;
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Scheduler.AddDelayed(Exit, fade_out_time);
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Scheduler.AddDelayed(Exit, fadeOutTime);
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//don't want to fade out completely else we will stop running updates and shit will hit the fan.
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Game.FadeTo(0.01f, fade_out_time);
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Game.FadeTo(0.01f, fadeOutTime);
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base.OnResuming(last);
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}
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