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Add test case for the editor

This commit is contained in:
smoogipoo 2017-10-02 08:10:16 +09:00
parent cecfd7b0f3
commit 2a9edcbb4f
2 changed files with 48 additions and 0 deletions

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Visual
{
public class TestCaseEditor : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor) };
private readonly Random rng;
private BeatmapManager beatmaps;
private OsuGameBase osuGame;
public TestCaseEditor()
{
rng = new Random(1337);
Add(new Editor());
AddStep("Next beatmap", nextBeatmap);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
{
this.osuGame = osuGame;
this.beatmaps = beatmaps;
}
private void nextBeatmap()
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count == 0)
return;
BeatmapInfo info = sets[rng.Next(0, sets.Count)].Beatmaps[0];
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(info);
}
}
}

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<Compile Include="Tests\Visual\TestCaseDirect.cs" /> <Compile Include="Tests\Visual\TestCaseDirect.cs" />
<Compile Include="Tests\Visual\TestCaseDrawableRoom.cs" /> <Compile Include="Tests\Visual\TestCaseDrawableRoom.cs" />
<Compile Include="Tests\Visual\TestCaseDrawings.cs" /> <Compile Include="Tests\Visual\TestCaseDrawings.cs" />
<Compile Include="Tests\Visual\TestCaseEditor.cs" />
<Compile Include="Tests\Visual\TestCaseEditorMenuBar.cs" /> <Compile Include="Tests\Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Tests\Visual\TestCaseEditorSummaryTimeline.cs" /> <Compile Include="Tests\Visual\TestCaseEditorSummaryTimeline.cs" />
<Compile Include="Tests\Visual\TestCaseGamefield.cs" /> <Compile Include="Tests\Visual\TestCaseGamefield.cs" />