From 0fb12508f0270c72fb3c625ae46013cb7a36e5f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 21 Jan 2023 11:28:56 +0900 Subject: [PATCH] Fix incorrect async continuation causing tournament client to not enable save button --- osu.Game.Tournament/SaveChangesOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/SaveChangesOverlay.cs b/osu.Game.Tournament/SaveChangesOverlay.cs index 1bc576bc63..6db8605808 100644 --- a/osu.Game.Tournament/SaveChangesOverlay.cs +++ b/osu.Game.Tournament/SaveChangesOverlay.cs @@ -70,7 +70,7 @@ namespace osu.Game.Tournament private async Task checkForChanges() { - string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(false); + string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(true); // If a save hasn't been triggered by the user yet, populate the initial value lastSerialisedLadder ??= serialisedLadder;