diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b87306b9a2..96530634fd 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -461,12 +461,6 @@ namespace osu.Game.Screens.Play OnRetry = () => Restart(), OnQuit = () => PerformExit(true), }, - new GameplayOffsetControl - { - Margin = new MarginPadding(20), - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - } }, }; diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 04abb6162f..171ceea84f 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -8,6 +8,7 @@ using System.Linq; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -59,6 +60,15 @@ namespace osu.Game.Screens.Play } AddInternal(new PlayerTouchInputDetector()); + + // We probably want to move this display to something more global. + // Probably using the OSD somehow. + AddInternal(new GameplayOffsetControl + { + Margin = new MarginPadding(20), + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }); } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart)