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Fix incorrect implementation of next track choice

`SkipWhile()` in this context does not correctly ensure that
`ElementAtOrDefault(1)` is not a protected track. An explicit `Where()`
does.

Spotted accidentally when I noticed that skipping to next track can
select a protected track, but skipping to previous cannot.
This commit is contained in:
Bartłomiej Dach 2024-10-01 10:19:59 +02:00
parent a2d9302f4a
commit 2a214f7c9f
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@ -351,7 +351,9 @@ namespace osu.Game.Overlays
playableSet = getNextRandom(1, allowProtectedTracks); playableSet = getNextRandom(1, allowProtectedTracks);
else else
{ {
playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo) || (i.Protected && !allowProtectedTracks)).ElementAtOrDefault(1) playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo))
.Where(i => !i.Protected || allowProtectedTracks)
.ElementAtOrDefault(1)
?? getBeatmapSets().AsEnumerable().FirstOrDefault(i => !i.Protected || allowProtectedTracks); ?? getBeatmapSets().AsEnumerable().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
} }