From 2a18625b2c95f2f2fda8981365f177417e339969 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Jun 2018 16:46:27 +0900 Subject: [PATCH] Correctly block scroll events when hovering controls --- osu.Game/Overlays/Volume/VolumeMeter.cs | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 451809867d..29fef48d13 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -177,12 +177,13 @@ namespace osu.Game.Overlays.Volume { float amount = adjust_step * direction; - var mouse = GetContainingInputManager().CurrentState.Mouse; - if (mouse.HasPreciseScroll) + // handle the case where the OnPressed action was actually a mouse wheel. + // this allows for precise wheel handling. + var state = GetContainingInputManager().CurrentState; + if (state.Mouse?.ScrollDelta.Y != 0) { - float scrollDelta = mouse.ScrollDelta.Y; - if (scrollDelta != 0) - amount *= Math.Abs(scrollDelta / 10); + OnScroll(state); + return; } Volume += amount; @@ -205,6 +206,14 @@ namespace osu.Game.Overlays.Volume return false; } + protected override bool OnScroll(InputState state) + { + double amount = adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.5f : 1); + + Volume += Math.Sign(amount) * Math.Max(0.01, Math.Abs(amount)); + return true; + } + public bool OnReleased(GlobalAction action) => false; private const float transition_length = 500;