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Test colours

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ansel 2022-08-28 02:59:38 +03:00
parent 039f009562
commit 2a12194ff9

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@ -1,38 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModsEffectDisplay : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved]
private OsuColour colours { get; set; } = null!;
[Test]
public void TestEffectDisplay()
public void TestModsEffectDisplay()
{
TestDisplay dsp;
Add(dsp = new TestDisplay
TestDisplay testDisplay = null!;
Box background = null!;
AddStep("add display", () =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
Add(testDisplay = new TestDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
var boxes = testDisplay.ChildrenOfType<Box>();
background = boxes.First();
});
AddSliderStep("value", 40, 60, 50, i => dsp.Value = i);
AddStep("set value to default", () => testDisplay.Value = 50);
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == Color4.White && background.Colour == colourProvider.Background3);
AddStep("set value to less", () => testDisplay.Value = 40);
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyReduction));
AddStep("set value to bigger", () => testDisplay.Value = 60);
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyIncrease));
}
private class TestDisplay : ModsEffectDisplay
{
private readonly OsuSpriteText text;
public Container<Drawable> Container => Content;
protected override LocalisableString Label => "Test display";
public int Value