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Add failing test case for player sending wrong ruleset ID to spectator server

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Bartłomiej Dach 2021-10-16 13:34:24 +02:00
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commit 29ec498f6c
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSpectatorHost : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient { get; } = new TestSpectatorClient();
private DummyAPIAccess dummyAPIAccess => (DummyAPIAccess)API;
private const int dummy_user_id = 42;
public override void SetUpSteps()
{
AddStep("set dummy user", () => dummyAPIAccess.LocalUser.Value = new User
{
Id = dummy_user_id,
Username = "DummyUser"
});
AddStep("add test spectator client", () => Add(spectatorClient));
AddStep("add watching user", () => spectatorClient.WatchUser(dummy_user_id));
base.SetUpSteps();
}
[Test]
public void TestClientSendsCorrectRuleset()
{
AddUntilStep("spectator client sending frames", () => spectatorClient.PlayingUserStates.ContainsKey(dummy_user_id));
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.ID);
}
public override void TearDownSteps()
{
base.TearDownSteps();
AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id));
AddStep("remove test spectator client", () => Remove(spectatorClient));
}
}
}