mirror of
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synced 2025-02-15 14:13:01 +08:00
Remove public
prefixes from interface type and add Components
list for future use
This commit is contained in:
parent
96d4011de2
commit
29e6f6b6b6
@ -12,7 +12,6 @@ using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning.Editor
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namespace osu.Game.Skinning.Editor
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{
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{
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@ -38,7 +37,7 @@ namespace osu.Game.Skinning.Editor
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base.LoadComplete();
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base.LoadComplete();
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// track each target container on the current screen.
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// track each target container on the current screen.
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var targetContainers = target.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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var targetContainers = target.ChildrenOfType<ISkinnableTarget>().ToArray();
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if (targetContainers.Length == 0)
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if (targetContainers.Length == 0)
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{
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{
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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/// <summary>
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/// <summary>
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@ -8,16 +10,24 @@ namespace osu.Game.Skinning
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/// </summary>
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/// </summary>
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public interface ISkinnableTarget
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public interface ISkinnableTarget
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{
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{
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public SkinnableTarget Target { get; }
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/// <summary>
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/// The definition of this target.
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/// </summary>
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SkinnableTarget Target { get; }
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/// <summary>
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/// A bindable list of components which are being tracked by this skinnable target.
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/// </summary>
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IBindableList<ISkinnableComponent> Components { get; }
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/// <summary>
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/// <summary>
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/// Reload this target from the current skin.
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/// Reload this target from the current skin.
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/// </summary>
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/// </summary>
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public void Reload();
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void Reload();
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/// <summary>
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/// <summary>
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/// Add the provided item to this target.
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/// Add the provided item to this target.
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/// </summary>
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/// </summary>
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public void Add(ISkinnableComponent drawable);
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void Add(ISkinnableComponent drawable);
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}
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}
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}
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}
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