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mirror of https://github.com/ppy/osu.git synced 2025-02-22 00:43:25 +08:00

Rename QueueModes -> QueueMode

This commit is contained in:
Dan Balasescu 2021-11-16 14:53:10 +09:00
parent 5c3141d16a
commit 29d0d5badf
12 changed files with 22 additions and 22 deletions

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
{ {
public abstract class QueueModeTestScene : ScreenTestScene public abstract class QueueModeTestScene : ScreenTestScene
{ {
protected abstract QueueModes Mode { get; } protected abstract QueueMode Mode { get; }
protected BeatmapInfo InitialBeatmap { get; private set; } protected BeatmapInfo InitialBeatmap { get; private set; }
protected BeatmapInfo OtherBeatmap { get; private set; } protected BeatmapInfo OtherBeatmap { get; private set; }

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
{ {
public class TestSceneFreeForAllQueueMode : QueueModeTestScene public class TestSceneFreeForAllQueueMode : QueueModeTestScene
{ {
protected override QueueModes Mode => QueueModes.FreeForAll; protected override QueueMode Mode => QueueMode.FreeForAll;
[Test] [Test]
public void TestFirstItemSelectedByDefault() public void TestFirstItemSelectedByDefault()
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
// Move to the "other" beatmap. // Move to the "other" beatmap.
RunGameplay(); RunGameplay();
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueModes.HostOnly)); AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2); AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID); AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID);
AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false); AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
{ {
public class TestSceneHostOnlyQueueMode : QueueModeTestScene public class TestSceneHostOnlyQueueMode : QueueModeTestScene
{ {
protected override QueueModes Mode => QueueModes.HostOnly; protected override QueueMode Mode => QueueMode.HostOnly;
[Test] [Test]
public void TestFirstItemSelectedByDefault() public void TestFirstItemSelectedByDefault()

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@ -589,7 +589,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
roomManager.AddServerSideRoom(new Room roomManager.AddServerSideRoom(new Room
{ {
Name = { Value = "Test Room" }, Name = { Value = "Test Room" },
QueueMode = { Value = QueueModes.FreeForAll }, QueueMode = { Value = QueueMode.FreeForAll },
Playlist = Playlist =
{ {
new PlaylistItem new PlaylistItem

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@ -222,7 +222,7 @@ namespace osu.Game.Online.Multiplayer
/// <param name="password">The new password, if any.</param> /// <param name="password">The new password, if any.</param>
/// <param name="matchType">The type of the match, if any.</param> /// <param name="matchType">The type of the match, if any.</param>
/// <param name="queueMode">The new queue mode, if any.</param> /// <param name="queueMode">The new queue mode, if any.</param>
public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueModes> queueMode = default) public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueMode> queueMode = default)
{ {
if (Room == null) if (Room == null)
throw new InvalidOperationException("Must be joined to a match to change settings."); throw new InvalidOperationException("Must be joined to a match to change settings.");

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@ -27,7 +27,7 @@ namespace osu.Game.Online.Multiplayer
public MatchType MatchType { get; set; } = MatchType.HeadToHead; public MatchType MatchType { get; set; } = MatchType.HeadToHead;
[Key(4)] [Key(4)]
public QueueModes QueueMode { get; set; } = QueueModes.HostOnly; public QueueMode QueueMode { get; set; } = QueueMode.HostOnly;
public bool Equals(MultiplayerRoomSettings other) public bool Equals(MultiplayerRoomSettings other)
=> Password.Equals(other.Password, StringComparison.Ordinal) => Password.Equals(other.Password, StringComparison.Ordinal)

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@ -5,7 +5,7 @@ using System.ComponentModel;
namespace osu.Game.Online.Multiplayer.Queueing namespace osu.Game.Online.Multiplayer.Queueing
{ {
public enum QueueModes public enum QueueMode
{ {
// used for osu-web deserialization so names shouldn't be changed. // used for osu-web deserialization so names shouldn't be changed.

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@ -76,11 +76,11 @@ namespace osu.Game.Online.Rooms
[Cached] [Cached]
[JsonIgnore] [JsonIgnore]
public readonly Bindable<QueueModes> QueueMode = new Bindable<QueueModes>(); public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
[JsonConverter(typeof(SnakeCaseStringEnumConverter))] [JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("queue_mode")] [JsonProperty("queue_mode")]
private QueueModes queueMode private QueueMode queueMode
{ {
get => QueueMode.Value; get => QueueMode.Value;
set => QueueMode.Value = value; set => QueueMode.Value = value;

View File

@ -61,7 +61,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
public OsuTextBox NameField, MaxParticipantsField; public OsuTextBox NameField, MaxParticipantsField;
public RoomAvailabilityPicker AvailabilityPicker; public RoomAvailabilityPicker AvailabilityPicker;
public MatchTypePicker TypePicker; public MatchTypePicker TypePicker;
public OsuEnumDropdown<QueueModes> QueueModeDropdown; public OsuEnumDropdown<QueueMode> QueueModeDropdown;
public OsuTextBox PasswordTextBox; public OsuTextBox PasswordTextBox;
public TriangleButton ApplyButton; public TriangleButton ApplyButton;
@ -208,7 +208,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 40, Height = 40,
Child = QueueModeDropdown = new OsuEnumDropdown<QueueModes> Child = QueueModeDropdown = new OsuEnumDropdown<QueueMode>
{ {
RelativeSizeAxes = Axes.X RelativeSizeAxes = Axes.X
} }

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@ -388,13 +388,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
switch (client.Room.Settings.QueueMode) switch (client.Room.Settings.QueueMode)
{ {
case QueueModes.HostOnly: case QueueMode.HostOnly:
AddOrEditPlaylistButton.Text = "Edit beatmap"; AddOrEditPlaylistButton.Text = "Edit beatmap";
AddOrEditPlaylistButton.Alpha = client.IsHost ? 1 : 0; AddOrEditPlaylistButton.Alpha = client.IsHost ? 1 : 0;
break; break;
case QueueModes.FreeForAll: case QueueMode.FreeForAll:
case QueueModes.FairRotate: case QueueMode.FairRotate:
AddOrEditPlaylistButton.Text = "Add beatmap"; AddOrEditPlaylistButton.Text = "Add beatmap";
AddOrEditPlaylistButton.Alpha = 1; AddOrEditPlaylistButton.Alpha = 1;
break; break;

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@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay
protected Bindable<TimeSpan?> Duration { get; private set; } protected Bindable<TimeSpan?> Duration { get; private set; }
[Resolved(typeof(Room), nameof(Room.QueueMode))] [Resolved(typeof(Room), nameof(Room.QueueMode))]
protected Bindable<QueueModes> QueueMode { get; private set; } protected Bindable<QueueMode> QueueMode { get; private set; }
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private IBindable<PlaylistItem> subScreenSelectedItem { get; set; } private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }

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@ -298,12 +298,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
Debug.Assert(APIRoom != null); Debug.Assert(APIRoom != null);
Debug.Assert(currentItem != null); Debug.Assert(currentItem != null);
if (Room.Settings.QueueMode == QueueModes.HostOnly && Room.Host?.UserID != LocalUser?.UserID) if (Room.Settings.QueueMode == QueueMode.HostOnly && Room.Host?.UserID != LocalUser?.UserID)
throw new InvalidOperationException("Local user is not the room host."); throw new InvalidOperationException("Local user is not the room host.");
switch (Room.Settings.QueueMode) switch (Room.Settings.QueueMode)
{ {
case QueueModes.HostOnly: case QueueMode.HostOnly:
// In host-only mode, the current item is re-used. // In host-only mode, the current item is re-used.
item.ID = currentItem.ID; item.ID = currentItem.ID;
@ -365,13 +365,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
} }
} }
private async Task changeQueueMode(QueueModes newMode) private async Task changeQueueMode(QueueMode newMode)
{ {
Debug.Assert(Room != null); Debug.Assert(Room != null);
Debug.Assert(APIRoom != null); Debug.Assert(APIRoom != null);
Debug.Assert(currentItem != null); Debug.Assert(currentItem != null);
if (newMode == QueueModes.HostOnly) if (newMode == QueueMode.HostOnly)
{ {
// Remove all but the current and expired items. The current item may be re-used for host-only mode if it's non-expired. // Remove all but the current and expired items. The current item may be re-used for host-only mode if it's non-expired.
for (int i = 0; i < Room.Playlist.Count; i++) for (int i = 0; i < Room.Playlist.Count; i++)
@ -406,7 +406,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
await ((IMultiplayerClient)this).PlaylistItemChanged(currentItem).ConfigureAwait(false); await ((IMultiplayerClient)this).PlaylistItemChanged(currentItem).ConfigureAwait(false);
// In host-only mode, a duplicate playlist item will be used for the next round. // In host-only mode, a duplicate playlist item will be used for the next round.
if (Room.Settings.QueueMode == QueueModes.HostOnly) if (Room.Settings.QueueMode == QueueMode.HostOnly)
await duplicateCurrentItem().ConfigureAwait(false); await duplicateCurrentItem().ConfigureAwait(false);
await updateCurrentItem(Room).ConfigureAwait(false); await updateCurrentItem(Room).ConfigureAwait(false);
@ -443,7 +443,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
newItem = room.Playlist.FirstOrDefault(i => !i.Expired) ?? room.Playlist.Last(); newItem = room.Playlist.FirstOrDefault(i => !i.Expired) ?? room.Playlist.Last();
break; break;
case QueueModes.FairRotate: case QueueMode.FairRotate:
// Group playlist items by (user_id -> count_expired), and select the first available playlist item from a user that has available beatmaps where count_expired is the lowest. // Group playlist items by (user_id -> count_expired), and select the first available playlist item from a user that has available beatmaps where count_expired is the lowest.
throw new NotImplementedException(); throw new NotImplementedException();
} }