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CI fixes.
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@ -189,10 +189,10 @@ namespace osu.Game.Overlays
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FadeIn(200);
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FadeIn(200);
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background.FlashColour(Color4.White.Opacity(0.25f), 400);
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background.FlashColour(Color4.White.Opacity(0.25f), 400);
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double duration1 = 400;
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var duration1 = 400;
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double duration2 = 900;
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var duration2 = 900;
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double duration3 = 900;
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var duration3 = 900;
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double duration4 = 1000;
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var duration4 = 1000;
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getSample.Play();
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getSample.Play();
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Delay(200, true);
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Delay(200, true);
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -20,7 +19,6 @@ namespace osu.Game.Overlays.MedalSplash
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private const float scale_when_unlocked = 0.76f;
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private const float scale_when_unlocked = 0.76f;
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private const float scale_when_full = 0.6f;
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private const float scale_when_full = 0.6f;
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private readonly Medal medal;
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private readonly Container medalContainer;
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private readonly Container medalContainer;
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private readonly Sprite medalGlow;
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private readonly Sprite medalGlow;
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private readonly OsuSpriteText unlocked, name;
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private readonly OsuSpriteText unlocked, name;
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@ -31,7 +29,6 @@ namespace osu.Game.Overlays.MedalSplash
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public DrawableMedal(Medal medal)
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public DrawableMedal(Medal medal)
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{
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{
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this.medal = medal;
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Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
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Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
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AlwaysPresent = true;
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AlwaysPresent = true;
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