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Ensure blueprint is added for selected hit object
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@ -183,7 +183,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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double maxTime = dragBox.MaxTime;
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double maxTime = dragBox.MaxTime;
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SelectedItems.RemoveAll(hitObject => !shouldBeSelected(hitObject));
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SelectedItems.RemoveAll(hitObject => !shouldBeSelected(hitObject));
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SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).Where(shouldBeSelected));
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foreach (var hitObject in Beatmap.HitObjects.Except(SelectedItems).Where(shouldBeSelected))
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{
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Composer.Playfield.SetKeepAlive(hitObject, true);
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SelectedItems.Add(hitObject);
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}
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bool shouldBeSelected(HitObject hitObject)
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bool shouldBeSelected(HitObject hitObject)
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{
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{
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