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Fix shocking grammar and typos in block comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -190,9 +190,9 @@ namespace osu.Game.Graphics.Containers
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sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart);
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sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart);
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sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart);
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sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart);
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// Of note, this will not working great in the case of nested ScalingContainers where multiple are applying corner radius.
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// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
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// There should likely only be masking and corner radius applied at one point in the full game stack to fix this.
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// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
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// An example of how this can occur is it the skin editor is visible and the game screen scaling is set to "Everything".
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// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
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sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None)
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sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None)
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.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
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.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
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}
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}
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