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fixed mentioned issues
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@ -82,25 +82,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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double drainRate = beatmap.Difficulty.DrainRate;
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int maxCombo;
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int hitCirclesCount, sliderCount, spinnerCount;
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int maxCombo = beatmap.GetMaxCombo();
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if (beatmap is ProgressiveCalculationBeatmap pcBeatmap)
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{
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maxCombo = pcBeatmap.GetMaxCombo();
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hitCirclesCount = pcBeatmap.GetHitObjectCountOf(typeof(HitCircle));
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sliderCount = pcBeatmap.GetHitObjectCountOf(typeof(Slider));
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spinnerCount = pcBeatmap.GetHitObjectCountOf(typeof(Spinner));
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}
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else
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{
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maxCombo = beatmap.GetMaxCombo();
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hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
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sliderCount = beatmap.HitObjects.Count(h => h is Slider);
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spinnerCount = beatmap.HitObjects.Count(h => h is Spinner);
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}
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int hitCirclesCount = beatmap.GetHitObjectCountOf(typeof(HitCircle));
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int sliderCount = beatmap.GetHitObjectCountOf(typeof(Slider));
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int spinnerCount = beatmap.GetHitObjectCountOf(typeof(Spinner));
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HitWindows hitWindows = new OsuHitWindows();
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hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
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@ -10,6 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using Newtonsoft.Json;
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using osu.Framework.Lists;
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using osu.Game.IO.Serialization.Converters;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Beatmaps
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{
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@ -115,6 +116,25 @@ namespace osu.Game.Beatmaps
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return mostCommon.beatLength;
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}
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public int GetMaxCombo()
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{
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int combo = 0;
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foreach (var h in HitObjects)
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addCombo(h, ref combo);
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return combo;
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static void addCombo(HitObject hitObject, ref int combo)
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{
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if (hitObject.Judgement.MaxResult.AffectsCombo())
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combo++;
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foreach (var nested in hitObject.NestedHitObjects)
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addCombo(nested, ref combo);
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}
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}
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public int GetHitObjectCountOf(Type type) => HitObjects.Count(h => h.GetType() == type);
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IBeatmap IBeatmap.Clone() => Clone();
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public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
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@ -8,7 +8,6 @@ using osu.Framework.Lists;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Beatmaps
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{
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@ -74,6 +73,16 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <returns>The shallow-cloned beatmap.</returns>
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IBeatmap Clone();
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/// <summary>
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/// Finds the maximum achievable combo by hitting all <see cref="HitObject"/>s in a beatmap.
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/// </summary>
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int GetMaxCombo();
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/// <summary>
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/// Finds amount of <see cref="HitObject"/>s that have given type.
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/// </summary>
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int GetHitObjectCountOf(Type type);
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}
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/// <summary>
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@ -90,26 +99,6 @@ namespace osu.Game.Beatmaps
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public static class BeatmapExtensions
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{
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/// <summary>
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/// Finds the maximum achievable combo by hitting all <see cref="HitObject"/>s in a beatmap.
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/// </summary>
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public static int GetMaxCombo(this IBeatmap beatmap)
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{
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int combo = 0;
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foreach (var h in beatmap.HitObjects)
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addCombo(h, ref combo);
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return combo;
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static void addCombo(HitObject hitObject, ref int combo)
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{
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if (hitObject.Judgement.MaxResult.AffectsCombo())
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combo++;
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foreach (var nested in hitObject.NestedHitObjects)
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addCombo(nested, ref combo);
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}
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}
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/// <summary>
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/// Find the total milliseconds between the first and last hittable objects.
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/// </summary>
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@ -303,6 +303,10 @@ namespace osu.Game.Rulesets.Difficulty
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this.baseBeatmap = baseBeatmap;
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}
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private int maxCombo;
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public int GetMaxCombo() => maxCombo;
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public void AddHitObject(HitObject hitObject)
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{
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hitObjects.Add(hitObject);
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@ -311,6 +315,17 @@ namespace osu.Game.Rulesets.Difficulty
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if (!hitObjectsCounts.ContainsKey(objectType))
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hitObjectsCounts[objectType] = 0; // Initialize to 0 if not present
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hitObjectsCounts[objectType]++;
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addCombo(hitObject);
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void addCombo(HitObject hitObject)
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{
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if (hitObject.Judgement.MaxResult.AffectsCombo())
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maxCombo++;
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foreach (var nested in hitObject.NestedHitObjects)
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addCombo(nested);
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};
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}
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private readonly List<HitObject> hitObjects = new List<HitObject>();
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@ -321,24 +336,6 @@ namespace osu.Game.Rulesets.Difficulty
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IReadOnlyList<HitObject> IBeatmap.HitObjects => hitObjects;
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private int comboObjectIndex, combo;
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public int GetMaxCombo()
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{
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for (; comboObjectIndex < hitObjects.Count; comboObjectIndex++)
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addCombo(hitObjects[comboObjectIndex], ref combo);
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return combo;
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static void addCombo(HitObject hitObject, ref int combo)
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{
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if (hitObject.Judgement.MaxResult.AffectsCombo())
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combo++;
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foreach (var nested in hitObject.NestedHitObjects)
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addCombo(nested, ref combo);
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}
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}
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#region Delegated IBeatmap implementation
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public BeatmapInfo BeatmapInfo
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@ -198,6 +198,10 @@ namespace osu.Game.Screens.Edit
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public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
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public int GetMaxCombo() => PlayableBeatmap.GetMaxCombo();
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public int GetHitObjectCountOf(Type type) => PlayableBeatmap.GetHitObjectCountOf(type);
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public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
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private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
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