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Fix regressions
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2db68df999
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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validKeyPressed = HitActions.Contains(action);
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validKeyPressed = HitActions.Contains(action);
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// Only count this as handled if the new judgement is a hit
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// Only count this as handled if the new judgement is a hit
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return UpdateJudgement(true) && Judgements.Last().IsHit;
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return UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
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}
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}
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protected override void Update()
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protected override void Update()
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return false;
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return false;
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// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
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// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
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return firstKeyHeld && Judgements.Last().IsHit;
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return firstKeyHeld && UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
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}
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}
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}
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}
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}
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}
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