diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 07fab72814..c5f1878d1f 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -697,7 +697,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// the of the .
///
/// The callback that applies changes to the . Using a `static` delegate is recommended to avoid allocation overhead.
- /// The state.
+ ///
+ /// Use this parameter to pass any data that requires
+ /// to apply a result, so that it can remain a `static` delegate and thus not allocate.
+ ///
protected void ApplyResult(Action application, T state)
{
if (Result.HasResult)