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Add disable trigger to a testcase
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parent
08dfe413c1
commit
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@ -3,10 +3,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual.Online
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namespace osu.Game.Tests.Visual.Online
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{
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{
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@ -14,7 +12,6 @@ namespace osu.Game.Tests.Visual.Online
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public class TestSceneDirectOverlay : OsuTestScene
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public class TestSceneDirectOverlay : OsuTestScene
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{
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{
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private DirectOverlay direct;
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private DirectOverlay direct;
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private RulesetStore rulesets;
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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@ -25,18 +22,11 @@ namespace osu.Game.Tests.Visual.Online
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AddStep(@"toggle", direct.ToggleVisibility);
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AddStep(@"toggle", direct.ToggleVisibility);
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AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13));
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AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13));
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}
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AddStep(@"trigger disabled", () => Ruleset.Disabled = !Ruleset.Disabled);
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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}
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private void newBeatmaps()
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private void newBeatmaps()
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{
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{
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var ruleset = rulesets.GetRuleset(0);
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direct.BeatmapSets = new[]
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direct.BeatmapSets = new[]
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{
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{
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new BeatmapSetInfo
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new BeatmapSetInfo
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@ -65,7 +55,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 5.35f,
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StarDifficulty = 5.35f,
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Metadata = new BeatmapMetadata(),
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Metadata = new BeatmapMetadata(),
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},
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},
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@ -97,7 +87,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 5.81f,
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StarDifficulty = 5.81f,
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Metadata = new BeatmapMetadata(),
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Metadata = new BeatmapMetadata(),
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},
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},
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@ -129,23 +119,23 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 0.9f,
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StarDifficulty = 0.9f,
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Metadata = new BeatmapMetadata(),
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Metadata = new BeatmapMetadata(),
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 1.1f,
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StarDifficulty = 1.1f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 2.02f,
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StarDifficulty = 2.02f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 3.49f,
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StarDifficulty = 3.49f,
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},
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},
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},
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},
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@ -176,43 +166,43 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 1.26f,
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StarDifficulty = 1.26f,
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Metadata = new BeatmapMetadata(),
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Metadata = new BeatmapMetadata(),
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 2.01f,
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StarDifficulty = 2.01f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 2.87f,
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StarDifficulty = 2.87f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 3.76f,
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StarDifficulty = 3.76f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 3.93f,
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StarDifficulty = 3.93f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 4.37f,
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StarDifficulty = 4.37f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 5.13f,
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StarDifficulty = 5.13f,
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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Ruleset = ruleset,
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Ruleset = Ruleset.Value,
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StarDifficulty = 5.42f,
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StarDifficulty = 5.42f,
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},
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},
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},
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},
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Direct
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private readonly SpriteIcon icon;
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private readonly SpriteIcon icon;
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public DirectRulesetTabItem(RulesetInfo value)
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public DirectRulesetTabItem(RulesetInfo value)
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: base(value)
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: base(value)
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{
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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