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Implement RankingsRulesetSelector component for rankings overlay (#6081)
Implement RankingsRulesetSelector component for rankings overlay
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commit
2961cccde0
@ -0,0 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Overlays.Rankings;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Catch;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneRankingsRulesetSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(RankingsRulesetSelector),
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};
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public TestSceneRankingsRulesetSelector()
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{
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var current = new Bindable<RulesetInfo>();
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Add(new RankingsRulesetSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = { BindTarget = current }
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});
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AddStep("Select osu!", () => current.Value = new OsuRuleset().RulesetInfo);
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AddStep("Select mania", () => current.Value = new ManiaRuleset().RulesetInfo);
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AddStep("Select taiko", () => current.Value = new TaikoRuleset().RulesetInfo);
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AddStep("Select catch", () => current.Value = new CatchRuleset().RulesetInfo);
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}
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}
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}
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@ -63,7 +63,7 @@ namespace osu.Game.Graphics.UserInterface
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Margin = new MarginPadding { Top = 8, Bottom = 8 },
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Text = (value as Enum)?.GetDescription() ?? value.ToString(),
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Text = CreateText(),
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Font = OsuFont.GetFont(size: 14)
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},
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box = new Box
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@ -81,6 +81,8 @@ namespace osu.Game.Graphics.UserInterface
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Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
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}
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protected virtual string CreateText() => (Value as Enum)?.GetDescription() ?? Value.ToString();
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protected override bool OnHover(HoverEvent e)
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{
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if (!Active.Value)
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56
osu.Game/Overlays/Rankings/RankingsRulesetSelector.cs
Normal file
56
osu.Game/Overlays/Rankings/RankingsRulesetSelector.cs
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@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using System.Linq;
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namespace osu.Game.Overlays.Rankings
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{
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public class RankingsRulesetSelector : PageTabControl<RulesetInfo>
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{
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RankingsTabItem(value);
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protected override Dropdown<RulesetInfo> CreateDropdown() => null;
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public RankingsRulesetSelector()
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{
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AutoSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, RulesetStore rulesets)
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{
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foreach (var r in rulesets.AvailableRulesets)
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AddItem(r);
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AccentColour = colours.Lime;
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SelectTab(TabContainer.FirstOrDefault());
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}
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(20, 0),
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};
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private class RankingsTabItem : PageTabItem
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{
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public RankingsTabItem(RulesetInfo value)
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: base(value)
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{
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}
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protected override string CreateText() => $"{Value.Name}";
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}
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}
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}
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