From 294aa09c413b4e5425ca92280842823ac1d2678d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jul 2024 10:18:45 +0200 Subject: [PATCH] Clear pressed keys and last replay frame when detaching replay from ruleset input manager --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 0fc39e6fcb..0bd90a6635 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.States; using osu.Game.Configuration; @@ -108,7 +109,11 @@ namespace osu.Game.Rulesets.UI get => replayInputHandler; set { - if (replayInputHandler != null) RemoveHandler(replayInputHandler); + if (replayInputHandler != null) + { + RemoveHandler(replayInputHandler); + new ReplayStateReset().Apply(CurrentState, this); + } replayInputHandler = value; UseParentInput = replayInputHandler == null; @@ -220,6 +225,19 @@ namespace osu.Game.Rulesets.UI RealmKeyBindingStore.ClearDuplicateBindings(KeyBindings); } } + + private class ReplayStateReset : IInput + { + public void Apply(InputState state, IInputStateChangeHandler handler) + { + if (!(state is RulesetInputManagerInputState inputState)) + throw new InvalidOperationException($"{nameof(ReplayState)} should only be applied to a {nameof(RulesetInputManagerInputState)}"); + + inputState.LastReplayState = null; + + handler.HandleInputStateChange(new ReplayStateChangeEvent(state, this, inputState.LastReplayState?.PressedActions.ToArray() ?? [], [])); + } + } } public class RulesetInputManagerInputState : InputState