diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs index fa8c3fd27a..6893f24d20 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty [JsonProperty("effective_miss_count")] public double EffectiveMissCount { get; set; } - + [JsonProperty("estimated_ur")] public double EstimatedUR { get; set; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 565d166c32..1e57d77d91 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { if (totalHits == 0) return double.PositiveInfinity; - + double greatProbability = 1 - (countOk + countMiss + 1.0) / (totalHits + 1.0); if (greatProbability <= 0)