1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:17:27 +08:00

Trigger state change when flipping via hotkey in the editor

This will trigger a change even if nothing happens. But I think that's
okay (not easy to avoid) because the change handler should be aware that
nothing changed, if anything.

Closes https://github.com/ppy/osu/issues/24065.
This commit is contained in:
Dean Herbert 2023-06-28 12:54:12 +09:00
parent 1d4380cfd0
commit 29376ffcc0

View File

@ -163,10 +163,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
switch (e.Action) switch (e.Action)
{ {
case GlobalAction.EditorFlipHorizontally: case GlobalAction.EditorFlipHorizontally:
return HandleFlip(Direction.Horizontal, true); ChangeHandler?.BeginChange();
HandleFlip(Direction.Horizontal, true);
ChangeHandler?.EndChange();
return true;
case GlobalAction.EditorFlipVertically: case GlobalAction.EditorFlipVertically:
return HandleFlip(Direction.Vertical, true); ChangeHandler?.BeginChange();
HandleFlip(Direction.Vertical, true);
ChangeHandler?.EndChange();
return true;
} }
return false; return false;