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De-nest cheese detection logic
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6c759f31f1
commit
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@ -38,33 +38,34 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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if (!history.Full)
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if (!history.Full)
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continue;
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continue;
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bool isRepeat = true;
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if (!containsPatternRepeat(history, patternLength))
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for (int j = 0; j < patternLength; j++)
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{
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if (history[j].HitType != history[j + patternLength].HitType)
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{
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isRepeat = false;
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}
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}
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if (!isRepeat)
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{
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{
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repetitionStart = i - 2 * patternLength;
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repetitionStart = i - 2 * patternLength;
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continue;
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}
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}
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int repeatedLength = i - repetitionStart;
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int repeatedLength = i - repetitionStart;
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if (repeatedLength < roll_min_repetitions)
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continue;
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if (repeatedLength >= roll_min_repetitions)
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for (int j = repetitionStart; j < i; j++)
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{
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{
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for (int j = repetitionStart; j < i; j++)
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hitObjects[j].StaminaCheese = true;
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{
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hitObjects[j].StaminaCheese = true;
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}
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}
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}
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}
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}
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}
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}
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private static bool containsPatternRepeat(LimitedCapacityQueue<TaikoDifficultyHitObject> history, int patternLength)
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{
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for (int j = 0; j < patternLength; j++)
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{
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if (history[j].HitType != history[j + patternLength].HitType)
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return false;
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}
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return true;
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}
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private void findTlTap(int parity, HitType type)
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private void findTlTap(int parity, HitType type)
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{
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{
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int tlLength = -2;
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int tlLength = -2;
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@ -72,20 +73,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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for (int i = parity; i < hitObjects.Count; i += 2)
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for (int i = parity; i < hitObjects.Count; i += 2)
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{
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{
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if (hitObjects[i].HitType == type)
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if (hitObjects[i].HitType == type)
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{
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tlLength += 2;
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tlLength += 2;
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}
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else
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else
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{
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tlLength = -2;
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tlLength = -2;
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}
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if (tlLength >= tl_min_repetitions)
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if (tlLength < tl_min_repetitions)
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continue;
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for (int j = Math.Max(0, i - tlLength); j < i; j++)
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{
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{
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for (int j = Math.Max(0, i - tlLength); j < i; j++)
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hitObjects[j].StaminaCheese = true;
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{
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hitObjects[j].StaminaCheese = true;
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}
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}
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}
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}
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}
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}
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}
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