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Add MusicControllerToast used to display current music playback status on OSD
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@ -726,21 +726,21 @@ namespace osu.Game
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if (!musicController.IsLoaded) return true;
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if (!musicController.IsLoaded) return true;
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if (musicController.PlayTrack())
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if (musicController.PlayTrack())
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osd.Display(new Overlays.OSD.OsdIconToast(musicController.IsPlaying ? "Play track" : "Pause track", musicController.IsPlaying ? FontAwesome.Solid.PlayCircle : FontAwesome.Solid.PauseCircle));
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osd.Display(new Overlays.OSD.MusicControllerToast(musicController.IsPlaying ? "Play track" : "Pause track"));
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return true;
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return true;
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case GlobalAction.MusicNext:
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case GlobalAction.MusicNext:
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if (!musicController.IsLoaded) return true;
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if (!musicController.IsLoaded) return true;
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if (musicController.NextTrack())
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if (musicController.NextTrack())
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osd.Display(new Overlays.OSD.OsdIconToast("Next track", FontAwesome.Solid.FastForward));
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osd.Display(new Overlays.OSD.MusicControllerToast("Next track"));
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return true;
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return true;
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case GlobalAction.MusicPrev:
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case GlobalAction.MusicPrev:
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if (!musicController.IsLoaded) return true;
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if (!musicController.IsLoaded) return true;
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if (musicController.PreviousTrack())
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if (musicController.PreviousTrack())
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osd.Display(new Overlays.OSD.OsdIconToast("Previous track", FontAwesome.Solid.FastBackward));
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osd.Display(new Overlays.OSD.MusicControllerToast("Previous track"));
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return true;
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return true;
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}
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}
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13
osu.Game/Overlays/OSD/MusicControllerToast.cs
Normal file
13
osu.Game/Overlays/OSD/MusicControllerToast.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Overlays.OSD
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{
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public class MusicControllerToast : Toast
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{
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public MusicControllerToast(string value)
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: base("Music Playback", value, "")
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{
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}
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}
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}
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@ -1,45 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.OSD
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{
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public class OsdIconToast : OsdToast
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{
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public OsdIconToast(string message, IconUsage icon)
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Spacing = new osuTK.Vector2(10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
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Text = message
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},
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new SpriteIcon
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{
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Icon = icon,
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Size = new osuTK.Vector2(45),
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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}
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}
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}
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};
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}
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}
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}
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