1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:57:24 +08:00

Merge branch 'master' of https://github.com/ppy/osu into tourney-asset-refactor

This commit is contained in:
Shivam 2020-06-22 12:01:24 +02:00
commit 291dadf0b2
136 changed files with 2242 additions and 863 deletions

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@ -5,6 +5,22 @@ GEM
addressable (2.7.0) addressable (2.7.0)
public_suffix (>= 2.0.2, < 5.0) public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3) atomos (0.1.3)
aws-eventstream (1.1.0)
aws-partitions (1.329.0)
aws-sdk-core (3.99.2)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.239.0)
aws-sigv4 (~> 1.1)
jmespath (~> 1.0)
aws-sdk-kms (1.34.1)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.68.1)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.1)
aws-sigv4 (1.1.4)
aws-eventstream (~> 1.0, >= 1.0.2)
babosa (1.0.3) babosa (1.0.3)
claide (1.0.3) claide (1.0.3)
colored (1.2) colored (1.2)
@ -13,23 +29,24 @@ GEM
highline (~> 1.7.2) highline (~> 1.7.2)
declarative (0.0.10) declarative (0.0.10)
declarative-option (0.1.0) declarative-option (0.1.0)
digest-crc (0.4.1) digest-crc (0.5.1)
domain_name (0.5.20190701) domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0) unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.5) dotenv (2.7.5)
emoji_regex (1.0.1) emoji_regex (1.0.1)
excon (0.71.1) excon (0.74.0)
faraday (0.17.3) faraday (1.0.1)
multipart-post (>= 1.2, < 3) multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6) faraday-cookie_jar (0.0.6)
faraday (>= 0.7.4) faraday (>= 0.7.4)
http-cookie (~> 1.0.0) http-cookie (~> 1.0.0)
faraday_middleware (0.13.1) faraday_middleware (1.0.0)
faraday (>= 0.7.4, < 1.0) faraday (~> 1.0)
fastimage (2.1.7) fastimage (2.1.7)
fastlane (2.140.0) fastlane (2.149.1)
CFPropertyList (>= 2.3, < 4.0.0) CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0) addressable (>= 2.3, < 3.0.0)
aws-sdk-s3 (~> 1.0)
babosa (>= 1.0.2, < 2.0.0) babosa (>= 1.0.2, < 2.0.0)
bundler (>= 1.12.0, < 3.0.0) bundler (>= 1.12.0, < 3.0.0)
colored colored
@ -37,12 +54,12 @@ GEM
dotenv (>= 2.1.1, < 3.0.0) dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 2.0) emoji_regex (>= 0.1, < 2.0)
excon (>= 0.71.0, < 1.0.0) excon (>= 0.71.0, < 1.0.0)
faraday (~> 0.17) faraday (>= 0.17, < 2.0)
faraday-cookie_jar (~> 0.0.6) faraday-cookie_jar (~> 0.0.6)
faraday_middleware (~> 0.13.1) faraday_middleware (>= 0.13.1, < 2.0)
fastimage (>= 2.1.0, < 3.0.0) fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0) gh_inspector (>= 1.1.2, < 2.0.0)
google-api-client (>= 0.29.2, < 0.37.0) google-api-client (>= 0.37.0, < 0.39.0)
google-cloud-storage (>= 1.15.0, < 2.0.0) google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0) highline (>= 1.7.2, < 2.0.0)
json (< 3.0.0) json (< 3.0.0)
@ -69,7 +86,7 @@ GEM
souyuz (= 0.9.1) souyuz (= 0.9.1)
fastlane-plugin-xamarin (0.6.3) fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3) gh_inspector (1.1.3)
google-api-client (0.36.4) google-api-client (0.38.0)
addressable (~> 2.5, >= 2.5.1) addressable (~> 2.5, >= 2.5.1)
googleauth (~> 0.9) googleauth (~> 0.9)
httpclient (>= 2.8.1, < 3.0) httpclient (>= 2.8.1, < 3.0)
@ -80,27 +97,28 @@ GEM
google-cloud-core (1.5.0) google-cloud-core (1.5.0)
google-cloud-env (~> 1.0) google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0) google-cloud-errors (~> 1.0)
google-cloud-env (1.3.0) google-cloud-env (1.3.2)
faraday (~> 0.11) faraday (>= 0.17.3, < 2.0)
google-cloud-errors (1.0.0) google-cloud-errors (1.0.1)
google-cloud-storage (1.25.1) google-cloud-storage (1.26.2)
addressable (~> 2.5) addressable (~> 2.5)
digest-crc (~> 0.4) digest-crc (~> 0.4)
google-api-client (~> 0.33) google-api-client (~> 0.33)
google-cloud-core (~> 1.2) google-cloud-core (~> 1.2)
googleauth (~> 0.9) googleauth (~> 0.9)
mini_mime (~> 1.0) mini_mime (~> 1.0)
googleauth (0.10.0) googleauth (0.12.0)
faraday (~> 0.12) faraday (>= 0.17.3, < 2.0)
jwt (>= 1.4, < 3.0) jwt (>= 1.4, < 3.0)
memoist (~> 0.16) memoist (~> 0.16)
multi_json (~> 1.11) multi_json (~> 1.11)
os (>= 0.9, < 2.0) os (>= 0.9, < 2.0)
signet (~> 0.12) signet (~> 0.14)
highline (1.7.10) highline (1.7.10)
http-cookie (1.0.3) http-cookie (1.0.3)
domain_name (~> 0.5) domain_name (~> 0.5)
httpclient (2.8.3) httpclient (2.8.3)
jmespath (1.4.0)
json (2.3.0) json (2.3.0)
jwt (2.1.0) jwt (2.1.0)
memoist (0.16.2) memoist (0.16.2)
@ -114,7 +132,7 @@ GEM
naturally (2.2.0) naturally (2.2.0)
nokogiri (1.10.7) nokogiri (1.10.7)
mini_portile2 (~> 2.4.0) mini_portile2 (~> 2.4.0)
os (1.0.1) os (1.1.0)
plist (3.5.0) plist (3.5.0)
public_suffix (2.0.5) public_suffix (2.0.5)
representable (3.0.4) representable (3.0.4)
@ -125,12 +143,12 @@ GEM
rouge (2.0.7) rouge (2.0.7)
rubyzip (1.3.0) rubyzip (1.3.0)
security (0.1.3) security (0.1.3)
signet (0.12.0) signet (0.14.0)
addressable (~> 2.3) addressable (~> 2.3)
faraday (~> 0.9) faraday (>= 0.17.3, < 2.0)
jwt (>= 1.5, < 3.0) jwt (>= 1.5, < 3.0)
multi_json (~> 1.10) multi_json (~> 1.10)
simctl (1.6.7) simctl (1.6.8)
CFPropertyList CFPropertyList
naturally naturally
slack-notifier (2.3.2) slack-notifier (2.3.2)
@ -141,17 +159,17 @@ GEM
terminal-notifier (2.0.0) terminal-notifier (2.0.0)
terminal-table (1.8.0) terminal-table (1.8.0)
unicode-display_width (~> 1.1, >= 1.1.1) unicode-display_width (~> 1.1, >= 1.1.1)
tty-cursor (0.7.0) tty-cursor (0.7.1)
tty-screen (0.7.0) tty-screen (0.8.0)
tty-spinner (0.9.2) tty-spinner (0.9.3)
tty-cursor (~> 0.7) tty-cursor (~> 0.7)
uber (0.1.0) uber (0.1.0)
unf (0.1.4) unf (0.1.4)
unf_ext unf_ext
unf_ext (0.0.7.6) unf_ext (0.0.7.7)
unicode-display_width (1.6.1) unicode-display_width (1.7.0)
word_wrap (1.0.0) word_wrap (1.0.0)
xcodeproj (1.14.0) xcodeproj (1.16.0)
CFPropertyList (>= 2.3.3, < 4.0) CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3) atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0) claide (>= 1.0.2, < 2.0)

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@ -5,6 +5,6 @@
"version": "3.1.100" "version": "3.1.100"
}, },
"msbuild-sdks": { "msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.48" "Microsoft.Build.Traversal": "2.0.50"
} }
} }

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.609.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.619.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -3,6 +3,7 @@
using System; using System;
using Android.App; using Android.App;
using Android.OS;
using osu.Game; using osu.Game;
using osu.Game.Updater; using osu.Game.Updater;
@ -18,9 +19,32 @@ namespace osu.Android
try try
{ {
// todo: needs checking before play store redeploy. // We store the osu! build number in the "VersionCode" field to better support google play releases.
string versionName = packageInfo.VersionName; // If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// undo play store version garbling // In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName = string.Empty;
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1))); return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
} }
catch catch

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@ -10,7 +10,6 @@ using Microsoft.Win32;
using osu.Desktop.Overlays; using osu.Desktop.Overlays;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game; using osu.Game;
using osuTK.Input;
using osu.Desktop.Updater; using osu.Desktop.Updater;
using osu.Framework; using osu.Framework;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -122,21 +121,27 @@ namespace osu.Desktop
{ {
base.SetHost(host); base.SetHost(host);
if (host.Window is DesktopGameWindow desktopWindow) switch (host.Window)
{ {
desktopWindow.CursorState |= CursorState.Hidden; // Legacy osuTK DesktopGameWindow
case DesktopGameWindow desktopGameWindow:
desktopGameWindow.CursorState |= CursorState.Hidden;
desktopGameWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopGameWindow.Title = Name;
desktopGameWindow.FileDrop += (_, e) => fileDrop(e.FileNames);
break;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico")); // SDL2 DesktopWindow
case DesktopWindow desktopWindow:
desktopWindow.CursorState.Value |= CursorState.Hidden;
desktopWindow.Title = Name; desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f });
desktopWindow.FileDrop += fileDrop; break;
} }
} }
private void fileDrop(object sender, FileDropEventArgs e) private void fileDrop(string[] filePaths)
{ {
var filePaths = e.FileNames;
var firstExtension = Path.GetExtension(filePaths.First()); var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return; if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;

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@ -30,18 +30,16 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater"); private static readonly Logger logger = Logger.GetLogger("updater");
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game) private void load(NotificationOverlay notification)
{ {
notificationOverlay = notification; notificationOverlay = notification;
if (game.IsDeployedBuild)
{
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger)); Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
} }
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{ {
// should we schedule a retry on completion of this check? // should we schedule a retry on completion of this check?
bool scheduleRecheck = true; bool scheduleRecheck = true;
@ -83,7 +81,7 @@ namespace osu.Desktop.Updater
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959) // could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas. // try again without deltas.
checkForUpdateAsync(false, notification); await checkForUpdateAsync(false, notification);
scheduleRecheck = false; scheduleRecheck = false;
} }
else else
@ -102,7 +100,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck) if (scheduleRecheck)
{ {
// check again in 30 minutes. // check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30); Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
} }
} }
} }

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@ -30,6 +30,10 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" /> <PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.150" /> <PackageReference Include="DiscordRichPresence" Version="1.0.150" />
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Resources"> <ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" /> <EmbeddedResource Include="lazer.ico" />

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@ -17,7 +17,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin"); var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store); var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
var skin = new CatchLegacySkinTransformer(rawSkin); var skinSource = new SkinProvidingContainer(rawSkin);
var skin = new CatchLegacySkinTransformer(skinSource);
Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value); Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value); Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);

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@ -13,8 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
{ {
public class TestSceneCatchModPerfect : ModPerfectTestScene public class TestSceneCatchModPerfect : ModPerfectTestScene
{ {
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
public TestSceneCatchModPerfect() public TestSceneCatchModPerfect()
: base(new CatchRuleset(), new CatchModPerfect()) : base(new CatchModPerfect())
{ {
} }

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@ -12,13 +12,8 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
public class TestSceneAutoJuiceStream : PlayerTestScene public class TestSceneAutoJuiceStream : TestSceneCatchPlayer
{ {
public TestSceneAutoJuiceStream()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{ {
var beatmap = new Beatmap var beatmap = new Beatmap

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@ -4,18 +4,12 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneBananaShower : PlayerTestScene public class TestSceneBananaShower : TestSceneCatchPlayer
{ {
public TestSceneBananaShower()
: base(new CatchRuleset())
{
}
[Test] [Test]
public void TestBananaShower() public void TestBananaShower()
{ {

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@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture] [TestFixture]
public class TestSceneCatchPlayer : PlayerTestScene public class TestSceneCatchPlayer : PlayerTestScene
{ {
public TestSceneCatchPlayer() protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
: base(new CatchRuleset())
{
}
} }
} }

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@ -4,18 +4,12 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneCatchStacker : PlayerTestScene public class TestSceneCatchStacker : TestSceneCatchPlayer
{ {
public TestSceneCatchStacker()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{ {
var beatmap = new Beatmap var beatmap = new Beatmap

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@ -9,19 +9,13 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneHyperDash : PlayerTestScene public class TestSceneHyperDash : TestSceneCatchPlayer
{ {
public TestSceneHyperDash()
: base(new CatchRuleset())
{
}
protected override bool Autoplay => true; protected override bool Autoplay => true;
[Test] [Test]

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@ -7,18 +7,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
public class TestSceneJuiceStream : PlayerTestScene public class TestSceneJuiceStream : TestSceneCatchPlayer
{ {
public TestSceneJuiceStream()
: base(new CatchRuleset())
{
}
[Test] [Test]
public void TestJuiceStreamEndingCombo() public void TestJuiceStreamEndingCombo()
{ {

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@ -2,26 +2,21 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using Humanizer; using Humanizer;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning namespace osu.Game.Rulesets.Catch.Skinning
{ {
public class CatchLegacySkinTransformer : ISkin public class CatchLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkin source; public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
public CatchLegacySkinTransformer(ISkin source)
{ {
this.source = source;
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (!(component is CatchSkinComponent catchSkinComponent)) if (!(component is CatchSkinComponent catchSkinComponent))
return null; return null;
@ -61,19 +56,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
return null; return null;
} }
public Texture GetTexture(string componentName) => source.GetTexture(componentName); public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
switch (lookup) switch (lookup)
{ {
case CatchSkinColour colour: case CatchSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour)); return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
} }
return source.GetConfig<TLookup, TValue>(lookup); return Source.GetConfig<TLookup, TValue>(lookup);
} }
} }
} }

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@ -10,8 +10,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
public class TestSceneManiaModPerfect : ModPerfectTestScene public class TestSceneManiaModPerfect : ModPerfectTestScene
{ {
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
public TestSceneManiaModPerfect() public TestSceneManiaModPerfect()
: base(new ManiaRuleset(), new ManiaModPerfect()) : base(new ManiaModPerfect())
{ {
} }

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@ -1,6 +1,12 @@
[General] [General]
Version: 2.4 Version: 2.5
[Mania] [Mania]
Keys: 4 Keys: 4
ColumnLineWidth: 3,1,3,1,1 ColumnLineWidth: 3,1,3,1,1
Hit0: mania/hit0
Hit50: mania/hit50
Hit100: mania/hit100
Hit200: mania/hit200
Hit300: mania/hit300
Hit300g: mania/hit300g

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -16,7 +17,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
public TestSceneDrawableJudgement() public TestSceneDrawableJudgement()
{ {
var hitWindows = new ManiaHitWindows();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1)) foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
if (hitWindows.IsHitResultAllowed(result))
{ {
AddStep("Show " + result.GetDescription(), () => SetContents(() => AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null) new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
@ -28,3 +33,4 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
} }
} }
} }
}

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@ -15,8 +15,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
public TestSceneEditor() public TestSceneEditor()
: base(new ManiaRuleset())
{ {
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up); AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down); AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);

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@ -5,11 +5,8 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
{ {
public class TestScenePlayer : PlayerTestScene public class TestSceneManiaPlayer : PlayerTestScene
{
public TestScenePlayer()
: base(new ManiaRuleset())
{ {
} protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
} }
} }

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@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{ {
public class HoldNoteTickJudgement : ManiaJudgement public class HoldNoteTickJudgement : ManiaJudgement
{ {
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20; protected override int NumericResultFor(HitResult result) => 20;
protected override double HealthIncreaseFor(HitResult result) protected override double HealthIncreaseFor(HitResult result)

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@ -44,6 +44,8 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject) private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
{ {
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L"; ?? $"mania-note{FallbackColumnIndex}L";
sprite = skin.GetAnimation(imageName, true, true).With(d => sprite = skin.GetAnimation(imageName, true, true).With(d =>

View File

@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string lightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LightImage, 0)?.Value string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
?? "mania-stage-light"; ?? "mania-stage-light";
float leftLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth) float leftLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
?.Value ?? 1; ?.Value ?? 1;
float rightLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth) float rightLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
?.Value ?? 1; ?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0; bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn; || isLastColumn;
float lightPosition = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
?? 0; ?? 0;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value Color4 lineColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White; ?? Color4.White;
Color4 backgroundColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value Color4 backgroundColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black; ?? Color4.Black;
Color4 lightColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White; ?? Color4.White;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]

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@ -26,10 +26,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
?? "lightingN"; ?? "lightingN";
float explosionScale = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value float explosionScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value
?? 1; ?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length. // Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.

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@ -14,7 +14,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class LegacyHitTarget : LegacyManiaElement public class LegacyHitTarget : CompositeDrawable
{ {
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -28,13 +28,13 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string targetImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
?? "mania-stage-hint"; ?? "mania-stage-hint";
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
?? true; ?? true;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
?? Color4.White; ?? Color4.White;
InternalChild = directionContainer = new Container InternalChild = directionContainer = new Container

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@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string upImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value string upImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
?? $"mania-key{FallbackColumnIndex}"; ?? $"mania-key{FallbackColumnIndex}";
string downImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value string downImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
?? $"mania-key{FallbackColumnIndex}D"; ?? $"mania-key{FallbackColumnIndex}D";
InternalChild = directionContainer = new Container InternalChild = directionContainer = new Container

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// <summary> /// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>. /// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
/// </summary> /// </summary>
public class LegacyManiaColumnElement : LegacyManiaElement public class LegacyManiaColumnElement : CompositeDrawable
{ {
[Resolved] [Resolved]
protected Column Column { get; private set; } protected Column Column { get; private set; }
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
} }
} }
protected override IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null) protected IBindable<T> GetColumnSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
=> base.GetManiaSkinConfig<T>(skin, lookup, index ?? Column.Index); => skin.GetManiaSkinConfig<T>(lookup, Column.Index);
} }
} }

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
break; break;
} }
string noteImage = GetManiaSkinConfig<string>(skin, lookup)?.Value string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
?? $"mania-note{FallbackColumnIndex}{suffix}"; ?? $"mania-note{FallbackColumnIndex}{suffix}";
return skin.GetTexture(noteImage); return skin.GetTexture(noteImage);

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@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class LegacyStageBackground : LegacyManiaElement public class LegacyStageBackground : CompositeDrawable
{ {
private Drawable leftSprite; private Drawable leftSprite;
private Drawable rightSprite; private Drawable rightSprite;
@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin)
{ {
string leftImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left"; ?? "mania-stage-left";
string rightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value string rightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
?? "mania-stage-right"; ?? "mania-stage-right";
InternalChildren = new[] InternalChildren = new[]

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@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class LegacyStageForeground : LegacyManiaElement public class LegacyStageForeground : CompositeDrawable
{ {
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom"; ?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>

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@ -3,22 +3,49 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning; using osu.Game.Skinning;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class ManiaLegacySkinTransformer : ISkin public class ManiaLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkin source;
private readonly ManiaBeatmap beatmap; private readonly ManiaBeatmap beatmap;
/// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
{
{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
{ HitResult.Great, LegacyManiaSkinConfigurationLookups.Hit300 },
{ HitResult.Good, LegacyManiaSkinConfigurationLookups.Hit200 },
{ HitResult.Ok, LegacyManiaSkinConfigurationLookups.Hit100 },
{ HitResult.Meh, LegacyManiaSkinConfigurationLookups.Hit50 },
{ HitResult.Miss, LegacyManiaSkinConfigurationLookups.Hit0 }
};
/// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding
/// default filenames.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
= new Dictionary<HitResult, string>
{
{ HitResult.Perfect, "mania-hit300g" },
{ HitResult.Great, "mania-hit300" },
{ HitResult.Good, "mania-hit200" },
{ HitResult.Ok, "mania-hit100" },
{ HitResult.Meh, "mania-hit50" },
{ HitResult.Miss, "mania-hit0" }
};
private Lazy<bool> isLegacySkin; private Lazy<bool> isLegacySkin;
/// <summary> /// <summary>
@ -28,29 +55,28 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Lazy<bool> hasKeyTexture; private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap) public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
: base(source)
{ {
this.source = source;
this.beatmap = (ManiaBeatmap)beatmap; this.beatmap = (ManiaBeatmap)beatmap;
source.SourceChanged += sourceChanged; Source.SourceChanged += sourceChanged;
sourceChanged(); sourceChanged();
} }
private void sourceChanged() private void sourceChanged()
{ {
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null); isLegacySkin = new Lazy<bool>(() => Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation( hasKeyTexture = new Lazy<bool>(() => Source.GetAnimation(
GetConfig<ManiaSkinConfigurationLookup, string>( this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null); ?? "mania-key1", true, true) != null);
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
switch (component) switch (component)
{ {
case GameplaySkinComponent<HitResult> resultComponent: case GameplaySkinComponent<HitResult> resultComponent:
return getResult(resultComponent); return getResult(resultComponent.Component);
case ManiaSkinComponent maniaComponent: case ManiaSkinComponent maniaComponent:
if (!isLegacySkin.Value || !hasKeyTexture.Value) if (!isLegacySkin.Value || !hasKeyTexture.Value)
@ -95,42 +121,20 @@ namespace osu.Game.Rulesets.Mania.Skinning
return null; return null;
} }
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent) private Drawable getResult(HitResult result)
{ {
switch (resultComponent.Component) string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
{ ?? default_hitresult_skin_filenames[result];
case HitResult.Miss:
return this.GetAnimation("mania-hit0", true, true);
case HitResult.Meh: return this.GetAnimation(filename, true, true);
return this.GetAnimation("mania-hit50", true, true);
case HitResult.Ok:
return this.GetAnimation("mania-hit100", true, true);
case HitResult.Good:
return this.GetAnimation("mania-hit200", true, true);
case HitResult.Great:
return this.GetAnimation("mania-hit300", true, true);
case HitResult.Perfect:
return this.GetAnimation("mania-hit300g", true, true);
} }
return null; public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
if (lookup is ManiaSkinConfigurationLookup maniaLookup) if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn)); return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return source.GetConfig<TLookup, TValue>(lookup); return Source.GetConfig<TLookup, TValue>(lookup);
} }
} }
} }

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@ -2,15 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
/// <summary> public static class ManiaSkinConfigExtensions
/// A mania legacy skin element.
/// </summary>
public class LegacyManiaElement : CompositeDrawable
{ {
/// <summary> /// <summary>
/// Retrieve a per-column-count skin configuration. /// Retrieve a per-column-count skin configuration.
@ -18,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// <param name="skin">The skin from which configuration is retrieved.</param> /// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param> /// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param> /// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null) public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>( => skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index)); new ManiaSkinConfigurationLookup(lookup, index));
} }

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class OsuModTestScene : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}

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@ -9,17 +9,11 @@ using osu.Framework.Utils;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods namespace osu.Game.Rulesets.Osu.Tests.Mods
{ {
public class TestSceneOsuModDifficultyAdjust : ModTestScene public class TestSceneOsuModDifficultyAdjust : OsuModTestScene
{ {
public TestSceneOsuModDifficultyAdjust()
: base(new OsuRuleset())
{
}
[Test] [Test]
public void TestNoAdjustment() => CreateModTest(new ModTestData public void TestNoAdjustment() => CreateModTest(new ModTestData
{ {

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@ -4,17 +4,11 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods namespace osu.Game.Rulesets.Osu.Tests.Mods
{ {
public class TestSceneOsuModDoubleTime : ModTestScene public class TestSceneOsuModDoubleTime : OsuModTestScene
{ {
public TestSceneOsuModDoubleTime()
: base(new OsuRuleset())
{
}
[TestCase(0.5)] [TestCase(0.5)]
[TestCase(1.01)] [TestCase(1.01)]
[TestCase(1.5)] [TestCase(1.5)]

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@ -8,18 +8,12 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods namespace osu.Game.Rulesets.Osu.Tests.Mods
{ {
public class TestSceneOsuModHidden : ModTestScene public class TestSceneOsuModHidden : OsuModTestScene
{ {
public TestSceneOsuModHidden()
: base(new OsuRuleset())
{
}
[Test] [Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{ {

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@ -13,8 +13,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{ {
public class TestSceneOsuModPerfect : ModPerfectTestScene public class TestSceneOsuModPerfect : ModPerfectTestScene
{ {
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
public TestSceneOsuModPerfect() public TestSceneOsuModPerfect()
: base(new OsuRuleset(), new OsuModPerfect()) : base(new OsuModPerfect())
{ {
} }

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@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture] [TestFixture]
public class TestSceneEditor : EditorTestScene public class TestSceneEditor : EditorTestScene
{ {
public TestSceneEditor() protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
: base(new OsuRuleset())
{
}
} }
} }

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@ -4,19 +4,13 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneHitCircleLongCombo : PlayerTestScene public class TestSceneHitCircleLongCombo : TestSceneOsuPlayer
{ {
public TestSceneHitCircleLongCombo()
: base(new OsuRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{ {
var beatmap = new Beatmap var beatmap = new Beatmap

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@ -19,10 +19,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
public class TestSceneMissHitWindowJudgements : ModTestScene public class TestSceneMissHitWindowJudgements : ModTestScene
{ {
public TestSceneMissHitWindowJudgements() protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
: base(new OsuRuleset())
{
}
[Test] [Test]
public void TestMissViaEarlyHit() public void TestMissViaEarlyHit()

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@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture] [TestFixture]
public class TestSceneOsuPlayer : PlayerTestScene public class TestSceneOsuPlayer : PlayerTestScene
{ {
public TestSceneOsuPlayer() protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
: base(new OsuRuleset())
{
}
} }
} }

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@ -25,13 +25,12 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneSkinFallbacks : PlayerTestScene public class TestSceneSkinFallbacks : TestSceneOsuPlayer
{ {
private readonly TestSource testUserSkin; private readonly TestSource testUserSkin;
private readonly TestSource testBeatmapSkin; private readonly TestSource testBeatmapSkin;
public TestSceneSkinFallbacks() public TestSceneSkinFallbacks()
: base(new OsuRuleset())
{ {
testUserSkin = new TestSource("user"); testUserSkin = new TestSource("user");
testBeatmapSkin = new TestSource("beatmap"); testBeatmapSkin = new TestSource("beatmap");

View File

@ -2,20 +2,15 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning namespace osu.Game.Rulesets.Osu.Skinning
{ {
public class OsuLegacySkinTransformer : ISkin public class OsuLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkin source;
private Lazy<bool> hasHitCircle; private Lazy<bool> hasHitCircle;
/// <summary> /// <summary>
@ -26,19 +21,18 @@ namespace osu.Game.Rulesets.Osu.Skinning
public const float LEGACY_CIRCLE_RADIUS = 64 - 5; public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
public OsuLegacySkinTransformer(ISkinSource source) public OsuLegacySkinTransformer(ISkinSource source)
: base(source)
{ {
this.source = source; Source.SourceChanged += sourceChanged;
source.SourceChanged += sourceChanged;
sourceChanged(); sourceChanged();
} }
private void sourceChanged() private void sourceChanged()
{ {
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null); hasHitCircle = new Lazy<bool>(() => Source.GetTexture("hitcircle") != null);
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (!(component is OsuSkinComponent osuComponent)) if (!(component is OsuSkinComponent osuComponent))
return null; return null;
@ -85,13 +79,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null; return null;
case OsuSkinComponents.Cursor: case OsuSkinComponents.Cursor:
if (source.GetTexture("cursor") != null) if (Source.GetTexture("cursor") != null)
return new LegacyCursor(); return new LegacyCursor();
return null; return null;
case OsuSkinComponents.CursorTrail: case OsuSkinComponents.CursorTrail:
if (source.GetTexture("cursortrail") != null) if (Source.GetTexture("cursortrail") != null)
return new LegacyCursorTrail(); return new LegacyCursorTrail();
return null; return null;
@ -102,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
return !hasFont(font) return !hasFont(font)
? null ? null
: new LegacySpriteText(source, font) : new LegacySpriteText(Source, font)
{ {
// stable applies a blanket 0.8x scale to hitcircle fonts // stable applies a blanket 0.8x scale to hitcircle fonts
Scale = new Vector2(0.8f), Scale = new Vector2(0.8f),
@ -113,16 +107,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null; return null;
} }
public Texture GetTexture(string componentName) => source.GetTexture(componentName); public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
switch (lookup) switch (lookup)
{ {
case OsuSkinColour colour: case OsuSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour)); return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
case OsuSkinConfiguration osuLookup: case OsuSkinConfiguration osuLookup:
switch (osuLookup) switch (osuLookup)
@ -136,16 +126,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
case OsuSkinConfiguration.HitCircleOverlayAboveNumber: case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D // See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
// HitCircleOverlayAboveNumer (with typo) should still be supported for now. // HitCircleOverlayAboveNumer (with typo) should still be supported for now.
return source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ?? return Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer); Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
} }
break; break;
} }
return source.GetConfig<TLookup, TValue>(lookup); return Source.GetConfig<TLookup, TValue>(lookup);
} }
private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null; private bool hasFont(string fontName) => Source.GetTexture($"{fontName}-0") != null;
} }
} }

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@ -12,8 +12,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{ {
public class TestSceneTaikoModPerfect : ModPerfectTestScene public class TestSceneTaikoModPerfect : ModPerfectTestScene
{ {
protected override Ruleset CreatePlayerRuleset() => new TestTaikoRuleset();
public TestSceneTaikoModPerfect() public TestSceneTaikoModPerfect()
: base(new TestTaikoRuleset(), new TaikoModPerfect()) : base(new TaikoModPerfect())
{ {
} }

View File

@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestFixture] [TestFixture]
public class TestSceneEditor : EditorTestScene public class TestSceneEditor : EditorTestScene
{ {
public TestSceneEditor() protected override Ruleset CreateEditorRuleset() => new TaikoRuleset();
: base(new TaikoRuleset())
{
}
} }
} }

View File

@ -6,7 +6,6 @@ using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests
{ {
@ -14,13 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
/// Taiko has some interesting rules for legacy mappings. /// Taiko has some interesting rules for legacy mappings.
/// </summary> /// </summary>
[HeadlessTest] [HeadlessTest]
public class TestSceneSampleOutput : PlayerTestScene public class TestSceneSampleOutput : TestSceneTaikoPlayer
{ {
public TestSceneSampleOutput()
: base(new TaikoRuleset())
{
}
public override void SetUpSteps() public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();

View File

@ -5,17 +5,11 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests
{ {
public class TestSceneSwellJudgements : PlayerTestScene public class TestSceneSwellJudgements : TestSceneTaikoPlayer
{ {
public TestSceneSwellJudgements()
: base(new TaikoRuleset())
{
}
[Test] [Test]
public void TestZeroTickTimeOffsets() public void TestZeroTickTimeOffsets()
{ {

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoPlayer : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
}
}

View File

@ -11,13 +11,8 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests
{ {
public class TestSceneTaikoSuddenDeath : PlayerTestScene public class TestSceneTaikoSuddenDeath : TestSceneTaikoPlayer
{ {
public TestSceneTaikoSuddenDeath()
: base(new TaikoRuleset())
{
}
protected override bool AllowFail => true; protected override bool AllowFail => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) protected override TestPlayer CreatePlayer(Ruleset ruleset)

View File

@ -6,23 +6,20 @@ using System.Collections.Generic;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning namespace osu.Game.Rulesets.Taiko.Skinning
{ {
public class TaikoLegacySkinTransformer : ISkin public class TaikoLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkinSource source;
public TaikoLegacySkinTransformer(ISkinSource source) public TaikoLegacySkinTransformer(ISkinSource source)
: base(source)
{ {
this.source = source;
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (!(component is TaikoSkinComponent taikoComponent)) if (!(component is TaikoSkinComponent taikoComponent))
return null; return null;
@ -100,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null; return null;
} }
return source.GetDrawableComponent(component); return Source.GetDrawableComponent(component);
} }
private string getHitName(TaikoSkinComponents component) private string getHitName(TaikoSkinComponents component)
@ -120,11 +117,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type"); throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
} }
public Texture GetTexture(string componentName) => source.GetTexture(componentName); public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
private class LegacyTaikoSampleInfo : ISampleInfo private class LegacyTaikoSampleInfo : ISampleInfo
{ {

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneGameplayClockContainer : OsuTestScene
{
[Test]
public void TestStartThenElapsedTime()
{
GameplayClockContainer gcc = null;
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
AddStep("start track", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}
}
}

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@ -1,58 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Skinning; using osu.Game.Tests.Beatmaps;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Gameplay namespace osu.Game.Tests.Gameplay
{ {
[HeadlessTest] [HeadlessTest]
public class TestSceneHitObjectSamples : PlayerTestScene public class TestSceneHitObjectSamples : HitObjectSampleTest
{ {
private readonly SkinInfo userSkinInfo = new SkinInfo(); protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Metadata = new BeatmapMetadata
{
Author = User.SYSTEM_USER
}
};
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
protected override bool HasCustomSteps => true;
public TestSceneHitObjectSamples()
: base(new OsuRuleset())
{
}
private SkinSourceDependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
/// <summary> /// <summary>
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin. /// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
@ -62,11 +25,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-skin-sample.osu"); CreateTestWithBeatmap("hitobject-skin-sample.osu");
assertUserLookup(expected_sample); AssertUserLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -77,11 +40,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-sample.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -92,11 +55,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(null, expected_sample); SetupSkins(null, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-sample.osu");
assertUserLookup(expected_sample); AssertUserLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -108,11 +71,11 @@ namespace osu.Game.Tests.Gameplay
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample) public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{ {
setupSkins(expectedSample, expectedSample); SetupSkins(expectedSample, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertBeatmapLookup(expectedSample); AssertBeatmapLookup(expectedSample);
} }
/// <summary> /// <summary>
@ -124,11 +87,11 @@ namespace osu.Game.Tests.Gameplay
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{ {
setupSkins(string.Empty, expectedSample); SetupSkins(string.Empty, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertUserLookup(expectedSample); AssertUserLookup(expectedSample);
} }
/// <summary> /// <summary>
@ -139,11 +102,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "hit_1.wav"; const string expected_sample = "hit_1.wav";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("file-beatmap-sample.osu"); CreateTestWithBeatmap("file-beatmap-sample.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -154,11 +117,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-skin-sample.osu"); CreateTestWithBeatmap("controlpoint-skin-sample.osu");
assertUserLookup(expected_sample); AssertUserLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -169,11 +132,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-beatmap-sample.osu"); CreateTestWithBeatmap("controlpoint-beatmap-sample.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -183,11 +146,11 @@ namespace osu.Game.Tests.Gameplay
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName) public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{ {
setupSkins(sampleName, sampleName); SetupSkins(sampleName, sampleName);
createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu"); CreateTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
assertBeatmapLookup(sampleName); AssertBeatmapLookup(sampleName);
} }
/// <summary> /// <summary>
@ -198,149 +161,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal3"; const string expected_sample = "normal-hitnormal3";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu"); CreateTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
private IBeatmap currentTestBeatmap;
private void createTestWithBeatmap(string filename)
{
CreateTest(() =>
{
AddStep("clear performed lookups", () =>
{
userSkinResourceStore.PerformedLookups.Clear();
beatmapSkinResourceStore.PerformedLookups.Clear();
});
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
});
});
}
private void setupSkins(string beatmapFile, string userFile)
{
AddStep("setup skins", () =>
{
userSkinInfo.Files = new List<SkinFileInfo>
{
new SkinFileInfo
{
Filename = userFile,
FileInfo = new IO.FileInfo { Hash = userFile }
}
};
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
{
new BeatmapSetFileInfo
{
Filename = beatmapFile,
FileInfo = new IO.FileInfo { Hash = beatmapFile }
}
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
});
}
private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
private readonly IReadOnlyDependencyContainer fallback;
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
{
this.fallback = fallback;
}
public object Get(Type type)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
// Never used directly
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
public readonly List<string> PerformedLookups = new List<string>();
public byte[] Get(string name)
{
markLookup(name);
return Array.Empty<byte>();
}
public Task<byte[]> GetAsync(string name)
{
markLookup(name);
return Task.FromResult(Array.Empty<byte>());
}
public Stream GetStream(string name)
{
markLookup(name);
return new MemoryStream();
}
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
public void Dispose()
{
}
}
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
double length = 60000)
: base(beatmap, storyboard, referenceClock, audio, length)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
} }
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -10,7 +11,12 @@ using osu.Framework.Audio.Sample;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -43,6 +49,27 @@ namespace osu.Game.Tests.Gameplay
AddAssert("sample is non-null", () => channel != null); AddAssert("sample is non-null", () => channel != null);
} }
[Test]
public void TestSamplePlaybackAtZero()
{
GameplayClockContainer gameplayContainer = null;
DrawableStoryboardSample sample = null;
AddStep("create container", () =>
{
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
{
Clock = gameplayContainer.GameplayClock
});
});
AddStep("start time", () => gameplayContainer.Start());
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
}
private class TestSkin : LegacySkin private class TestSkin : LegacySkin
{ {
public TestSkin(string resourceName, AudioManager audioManager) public TestSkin(string resourceName, AudioManager audioManager)
@ -60,11 +87,11 @@ namespace osu.Game.Tests.Gameplay
this.resourceName = resourceName; this.resourceName = resourceName;
} }
public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/test-sample.mp3") : null; public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null;
public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/test-sample.mp3") : null; public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3") : null;
public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/test-sample.mp3") : null; public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null;
public IEnumerable<string> GetAvailableResources() => new[] { resourceName }; public IEnumerable<string> GetAvailableResources() => new[] { resourceName };

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Testing
{
/// <summary>
/// A test scene ensuring the dependencies for the
/// provided ruleset below are cached at the base implementation.
/// </summary>
[HeadlessTest]
public class TestSceneRulesetDependencies : OsuTestScene
{
protected override Ruleset CreateRuleset() => new TestRuleset();
[Test]
public void TestRetrieveTexture()
{
AddAssert("ruleset texture retrieved", () =>
Dependencies.Get<TextureStore>().Get(@"test-image") != null);
}
[Test]
public void TestRetrieveSample()
{
AddAssert("ruleset sample retrieved", () =>
Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
}
[Test]
public void TestResolveConfigManager()
{
AddAssert("ruleset config resolved", () =>
Dependencies.Get<TestRulesetConfigManager>() != null);
}
private class TestRuleset : Ruleset
{
public override string Description => string.Empty;
public override string ShortName => string.Empty;
public TestRuleset()
{
// temporary ID to let RulesetConfigCache pass our
// config manager to the ruleset dependencies.
RulesetInfo.ID = -1;
}
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
}
private class TestRulesetConfigManager : IRulesetConfigManager
{
public void Load()
{
}
public bool Save() => true;
public TrackedSettings CreateTrackedSettings() => new TrackedSettings();
public void LoadInto(TrackedSettings settings)
{
}
public void Dispose()
{
}
}
}
}

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@ -19,6 +19,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
@ -27,6 +28,7 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
@ -186,9 +188,15 @@ namespace osu.Game.Tests.Visual.Background
public void TestTransition() public void TestTransition()
{ {
performFullSetup(); performFullSetup();
FadeAccessibleResults results = null; FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } }))); AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
{
User = new User { Username = "osu!" },
Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
})));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen()); AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
AddUntilStep("Screen is undimmed, original background retained", () => AddUntilStep("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect()); songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());

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@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -13,13 +14,10 @@ namespace osu.Game.Tests.Visual.Editing
{ {
public class TestSceneEditorChangeStates : EditorTestScene public class TestSceneEditorChangeStates : EditorTestScene
{ {
public TestSceneEditorChangeStates()
: base(new OsuRuleset())
{
}
private EditorBeatmap editorBeatmap; private EditorBeatmap editorBeatmap;
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
public override void SetUpSteps() public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Gameplay
{
/// <summary>
/// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with.
/// </summary>
public abstract class OsuPlayerTestScene : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}

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@ -10,14 +10,13 @@ using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneCompletionCancellation : PlayerTestScene public class TestSceneCompletionCancellation : OsuPlayerTestScene
{ {
private Track track; private Track track;
@ -29,11 +28,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override bool AllowFail => false; protected override bool AllowFail => false;
public TestSceneCompletionCancellation()
: base(new OsuRuleset())
{
}
[SetUpSteps] [SetUpSteps]
public override void SetUpSteps() public override void SetUpSteps()
{ {

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@ -10,23 +10,17 @@ using osu.Framework.Utils;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneGameplayRewinding : PlayerTestScene public class TestSceneGameplayRewinding : OsuPlayerTestScene
{ {
[Resolved] [Resolved]
private AudioManager audioManager { get; set; } private AudioManager audioManager { get; set; }
public TestSceneGameplayRewinding()
: base(new OsuRuleset())
{
}
private Track track; private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)

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@ -10,14 +10,13 @@ using osu.Framework.Testing;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestScenePause : PlayerTestScene public class TestScenePause : OsuPlayerTestScene
{ {
protected new PausePlayer Player => (PausePlayer)base.Player; protected new PausePlayer Player => (PausePlayer)base.Player;
@ -26,7 +25,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
public TestScenePause() public TestScenePause()
: base(new OsuRuleset())
{ {
base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }); base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });
} }

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@ -8,12 +8,11 @@ using osu.Framework.Platform;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state. [HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : PlayerTestScene public class TestScenePauseWhenInactive : OsuPlayerTestScene
{ {
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{ {
@ -27,11 +26,6 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost host { get; set; }
public TestScenePauseWhenInactive()
: base(new OsuRuleset())
{
}
[Test] [Test]
public void TestDoesntPauseDuringIntro() public void TestDoesntPauseDuringIntro()
{ {

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@ -0,0 +1,124 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneTimeshiftResultsScreen : ScreenTestScene
{
private bool roomsReceived;
[SetUp]
public void Setup() => Schedule(() =>
{
roomsReceived = false;
bindHandler();
});
[Test]
public void TestShowResultsWithScore()
{
createResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
AddWaitStep("wait for display", 5);
}
[Test]
public void TestShowResultsNullScore()
{
createResults(null);
AddWaitStep("wait for display", 5);
}
[Test]
public void TestShowResultsNullScoreWithDelay()
{
AddStep("bind delayed handler", () => bindHandler(3000));
createResults(null);
AddUntilStep("wait for rooms to be received", () => roomsReceived);
AddWaitStep("wait for display", 5);
}
private void createResults(ScoreInfo score)
{
AddStep("load results", () =>
{
LoadScreen(new TimeshiftResultsScreen(score, 1, new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
}));
});
}
private void bindHandler(double delay = 0)
{
var roomScores = new List<RoomScore>();
for (int i = 0; i < 10; i++)
{
roomScores.Add(new RoomScore
{
ID = i,
Accuracy = 0.9 - 0.01 * i,
EndedAt = DateTimeOffset.Now.Subtract(TimeSpan.FromHours(i)),
Passed = true,
Rank = ScoreRank.B,
MaxCombo = 999,
TotalScore = 999999 - i * 1000,
User = new User
{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
Statistics =
{
{ HitResult.Miss, 1 },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
}
});
}
((DummyAPIAccess)API).HandleRequest = request =>
{
switch (request)
{
case GetRoomPlaylistScoresRequest r:
if (delay == 0)
success();
else
{
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromMilliseconds(delay));
Schedule(success);
});
}
void success()
{
r.TriggerSuccess(new RoomPlaylistScores { Scores = roomScores });
roomsReceived = true;
}
break;
}
};
}
}
}

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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK.Graphics; using osuTK.Graphics;
@ -100,6 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
public new BeatmapManager BeatmapManager => base.BeatmapManager; public new BeatmapManager BeatmapManager => base.BeatmapManager;
public new ScoreManager ScoreManager => base.ScoreManager;
public new SettingsPanel Settings => base.Settings; public new SettingsPanel Settings => base.Settings;
public new MusicController MusicController => base.MusicController; public new MusicController MusicController => base.MusicController;

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@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePresentScore : OsuGameTestScene
{
private BeatmapSetInfo beatmap;
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("import beatmap", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = "import"
};
beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 1 * 1024,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = 1 * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
}
}).Result;
});
}
[Test]
public void TestFromMainMenu([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3);
presentAndConfirm(secondimport, type);
}
[Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport, type);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
{
ScoreInfo imported = null;
AddStep($"import score {i}", () =>
{
imported = Game.ScoreManager.Import(new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineScoreID = i,
Beatmap = beatmap.Beatmaps.First(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
}).Result;
});
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
{
AddStep("present score", () => Game.PresentScore(getImport(), type));
switch (type)
{
case ScorePresentType.Results:
AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
case ScorePresentType.Gameplay:
AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
}
}
}
}

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@ -1,52 +1,128 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Graphics;
using osu.Game.Users; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
[TestFixture] [TestFixture]
public class TestSceneCommentsContainer : OsuTestScene public class TestSceneCommentsContainer : OsuTestScene
{ {
protected override bool UseOnlineAPI => true;
[Cached] [Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneCommentsContainer() private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
{
BasicScrollContainer scroll;
TestCommentsContainer comments;
Add(scroll = new BasicScrollContainer private CommentsContainer commentsContainer;
[SetUp]
public void SetUp() => Schedule(() =>
Child = new BasicScrollContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = comments = new TestCommentsContainer() Child = commentsContainer = new CommentsContainer()
}); });
AddStep("Big Black comments", () => comments.ShowComments(CommentableType.Beatmapset, 41823)); [Test]
AddStep("Airman comments", () => comments.ShowComments(CommentableType.Beatmapset, 24313)); public void TestIdleState()
AddStep("Lazer build comments", () => comments.ShowComments(CommentableType.Build, 4772));
AddStep("News comments", () => comments.ShowComments(CommentableType.NewsPost, 715));
AddStep("Trigger user change", comments.User.TriggerChange);
AddStep("Idle state", () =>
{ {
scroll.Clear(); AddUntilStep("loading spinner shown",
scroll.Add(comments = new TestCommentsContainer()); () => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().IsLoading);
});
} }
private class TestCommentsContainer : CommentsContainer [Test]
public void TestSingleCommentsPage()
{ {
public new Bindable<User> User => base.User; setUpCommentsResponse(exampleComments);
} AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
AddUntilStep("show more button hidden",
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().Alpha == 0);
}
[Test]
public void TestMultipleCommentPages()
{
var comments = exampleComments;
comments.HasMore = true;
comments.TopLevelCount = 10;
setUpCommentsResponse(comments);
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
AddUntilStep("show more button visible",
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().Alpha == 1);
}
[Test]
public void TestMultipleLoads()
{
var comments = exampleComments;
int topLevelCommentCount = exampleComments.Comments.Count(comment => comment.IsTopLevel);
AddStep("hide container", () => commentsContainer.Hide());
setUpCommentsResponse(comments);
AddRepeatStep("show comments multiple times",
() => commentsContainer.ShowComments(CommentableType.Beatmapset, 456), 2);
AddStep("show container", () => commentsContainer.Show());
AddUntilStep("comment count is correct",
() => commentsContainer.ChildrenOfType<DrawableComment>().Count() == topLevelCommentCount);
}
private void setUpCommentsResponse(CommentBundle commentBundle)
=> AddStep("set up response", () =>
{
dummyAPI.HandleRequest = request =>
{
if (!(request is GetCommentsRequest getCommentsRequest))
return;
getCommentsRequest.TriggerSuccess(commentBundle);
};
});
private CommentBundle exampleComments => new CommentBundle
{
Comments = new List<Comment>
{
new Comment
{
Id = 1,
Message = "This is a comment",
LegacyName = "FirstUser",
CreatedAt = DateTimeOffset.Now,
VotesCount = 19,
RepliesCount = 1
},
new Comment
{
Id = 5,
ParentId = 1,
Message = "This is a child comment",
LegacyName = "SecondUser",
CreatedAt = DateTimeOffset.Now,
VotesCount = 4,
},
new Comment
{
Id = 10,
Message = "This is another comment",
LegacyName = "ThirdUser",
CreatedAt = DateTimeOffset.Now,
VotesCount = 0
},
},
IncludedComments = new List<Comment>(),
};
} }
} }

View File

@ -4,7 +4,6 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -33,7 +32,10 @@ namespace osu.Game.Tests.Visual.Ranking
{ {
var author = new User { Username = "mapper_name" }; var author = new User { Username = "mapper_name" };
AddStep("show example score", () => showPanel(createTestBeatmap(author), new TestScoreInfo(new OsuRuleset().RulesetInfo))); AddStep("show example score", () => showPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
Beatmap = createTestBeatmap(author)
}));
AddAssert("mapper name present", () => this.ChildrenOfType<OsuSpriteText>().Any(spriteText => spriteText.Text == "mapper_name")); AddAssert("mapper name present", () => this.ChildrenOfType<OsuSpriteText>().Any(spriteText => spriteText.Text == "mapper_name"));
} }
@ -41,38 +43,34 @@ namespace osu.Game.Tests.Visual.Ranking
[Test] [Test]
public void TestMapWithUnknownMapper() public void TestMapWithUnknownMapper()
{ {
AddStep("show example score", () => showPanel(createTestBeatmap(null), new TestScoreInfo(new OsuRuleset().RulesetInfo))); AddStep("show example score", () => showPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
Beatmap = createTestBeatmap(null)
}));
AddAssert("mapped by text not present", () => AddAssert("mapped by text not present", () =>
this.ChildrenOfType<OsuSpriteText>().All(spriteText => !containsAny(spriteText.Text, "mapped", "by"))); this.ChildrenOfType<OsuSpriteText>().All(spriteText => !containsAny(spriteText.Text, "mapped", "by")));
} }
private void showPanel(WorkingBeatmap workingBeatmap, ScoreInfo score) private void showPanel(ScoreInfo score) => Child = new ExpandedPanelMiddleContentContainer(score);
{
Child = new ExpandedPanelMiddleContentContainer(workingBeatmap, score);
}
private WorkingBeatmap createTestBeatmap(User author) private BeatmapInfo createTestBeatmap(User author)
{ {
var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0)); var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0)).BeatmapInfo;
beatmap.Metadata.Author = author; beatmap.Metadata.Author = author;
beatmap.Metadata.Title = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap title"; beatmap.Metadata.Title = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap title";
beatmap.Metadata.Artist = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap artist"; beatmap.Metadata.Artist = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap artist";
return new TestWorkingBeatmap(beatmap); return beatmap;
} }
private bool containsAny(string text, params string[] stringsToMatch) => stringsToMatch.Any(text.Contains); private bool containsAny(string text, params string[] stringsToMatch) => stringsToMatch.Any(text.Contains);
private class ExpandedPanelMiddleContentContainer : Container private class ExpandedPanelMiddleContentContainer : Container
{ {
[Cached] public ExpandedPanelMiddleContentContainer(ScoreInfo score)
private Bindable<WorkingBeatmap> workingBeatmap { get; set; }
public ExpandedPanelMiddleContentContainer(WorkingBeatmap beatmap, ScoreInfo score)
{ {
workingBeatmap = new Bindable<WorkingBeatmap>(beatmap);
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2(ScorePanel.EXPANDED_WIDTH, 700); Size = new Vector2(ScorePanel.EXPANDED_WIDTH, 700);

View File

@ -38,13 +38,9 @@ namespace osu.Game.Tests.Visual.SongSelect
public class TestScenePlaySongSelect : ScreenTestScene public class TestScenePlaySongSelect : ScreenTestScene
{ {
private BeatmapManager manager; private BeatmapManager manager;
private RulesetStore rulesets; private RulesetStore rulesets;
private MusicController music; private MusicController music;
private WorkingBeatmap defaultBeatmap; private WorkingBeatmap defaultBeatmap;
private TestSongSelect songSelect; private TestSongSelect songSelect;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -308,15 +304,13 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
var sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode); AddStep(@"Sort by Artist", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep(@"Sort by Title", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Title));
AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; }); AddStep(@"Sort by Author", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Author));
AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; }); AddStep(@"Sort by DateAdded", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.DateAdded));
AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; }); AddStep(@"Sort by BPM", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.BPM));
AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; }); AddStep(@"Sort by Length", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Length));
AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; }); AddStep(@"Sort by Difficulty", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Difficulty));
AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
} }
[Test] [Test]

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tournament.Screens;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneStablePathSelectScreen : TournamentTestScene
{
public TestSceneStablePathSelectScreen()
{
AddStep("Add screen", () => Add(new StablePathSelectTestScreen()));
}
private class StablePathSelectTestScreen : StablePathSelectScreen
{
protected override void ChangePath()
{
Expire();
}
protected override void AutoDetect()
{
Expire();
}
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tournament.Components
{
public class IPCErrorDialog : PopupDialog
{
public IPCErrorDialog(string headerText, string bodyText)
{
Icon = FontAwesome.Regular.SadTear;
HeaderText = headerText;
BodyText = bodyText;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Alright.",
Action = () => Expire()
}
};
}
}
}

View File

@ -77,6 +77,8 @@ namespace osu.Game.Tournament.Components
flow = new FillFlowContainer flow = new FillFlowContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
// Todo: This is a hack for https://github.com/ppy/osu-framework/issues/3617 since this container is at the very edge of the screen and potentially initially masked away.
Height = 1,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
LayoutDuration = 500, LayoutDuration = 500,
LayoutEasing = Easing.OutQuint, LayoutEasing = Easing.OutQuint,

View File

@ -4,6 +4,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using Microsoft.Win32; using Microsoft.Win32;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -20,6 +21,8 @@ namespace osu.Game.Tournament.IPC
{ {
public class FileBasedIPC : MatchIPCInfo public class FileBasedIPC : MatchIPCInfo
{ {
public Storage IPCStorage { get; private set; }
[Resolved] [Resolved]
protected IAPIProvider API { get; private set; } protected IAPIProvider API { get; private set; }
@ -32,45 +35,46 @@ namespace osu.Game.Tournament.IPC
[Resolved] [Resolved]
private LadderInfo ladder { get; set; } private LadderInfo ladder { get; set; }
[Resolved]
private StableInfo stableInfo { get; set; }
private int lastBeatmapId; private int lastBeatmapId;
private ScheduledDelegate scheduled; private ScheduledDelegate scheduled;
private GetBeatmapRequest beatmapLookupRequest; private GetBeatmapRequest beatmapLookupRequest;
public Storage Storage { get; private set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
LocateStableStorage(); var stablePath = stableInfo.StablePath ?? findStablePath();
initialiseIPCStorage(stablePath);
} }
public Storage LocateStableStorage() [CanBeNull]
private Storage initialiseIPCStorage(string path)
{ {
scheduled?.Cancel(); scheduled?.Cancel();
Storage = null; IPCStorage = null;
try try
{ {
var path = findStablePath();
if (string.IsNullOrEmpty(path)) if (string.IsNullOrEmpty(path))
return null; return null;
Storage = new DesktopStorage(path, host as DesktopGameHost); IPCStorage = new DesktopStorage(path, host as DesktopGameHost);
const string file_ipc_filename = "ipc.txt"; const string file_ipc_filename = "ipc.txt";
const string file_ipc_state_filename = "ipc-state.txt"; const string file_ipc_state_filename = "ipc-state.txt";
const string file_ipc_scores_filename = "ipc-scores.txt"; const string file_ipc_scores_filename = "ipc-scores.txt";
const string file_ipc_channel_filename = "ipc-channel.txt"; const string file_ipc_channel_filename = "ipc-channel.txt";
if (Storage.Exists(file_ipc_filename)) if (IPCStorage.Exists(file_ipc_filename))
{ {
scheduled = Scheduler.AddDelayed(delegate scheduled = Scheduler.AddDelayed(delegate
{ {
try try
{ {
using (var stream = Storage.GetStream(file_ipc_filename)) using (var stream = IPCStorage.GetStream(file_ipc_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
var beatmapId = int.Parse(sr.ReadLine()); var beatmapId = int.Parse(sr.ReadLine());
@ -104,7 +108,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = Storage.GetStream(file_ipc_channel_filename)) using (var stream = IPCStorage.GetStream(file_ipc_channel_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
ChatChannel.Value = sr.ReadLine(); ChatChannel.Value = sr.ReadLine();
@ -117,7 +121,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = Storage.GetStream(file_ipc_state_filename)) using (var stream = IPCStorage.GetStream(file_ipc_state_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine()); State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
@ -130,7 +134,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = Storage.GetStream(file_ipc_scores_filename)) using (var stream = IPCStorage.GetStream(file_ipc_scores_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
Score1.Value = int.Parse(sr.ReadLine()); Score1.Value = int.Parse(sr.ReadLine());
@ -149,54 +153,106 @@ namespace osu.Game.Tournament.IPC
Logger.Error(e, "Stable installation could not be found; disabling file based IPC"); Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
} }
return Storage; return IPCStorage;
} }
/// <summary>
/// Manually sets the path to the directory used for inter-process communication with a cutting-edge install.
/// </summary>
/// <param name="path">Path to the IPC directory</param>
/// <returns>Whether the supplied path was a valid IPC directory.</returns>
public bool SetIPCLocation(string path)
{
if (path == null || !ipcFileExistsInDirectory(path))
return false;
var newStorage = initialiseIPCStorage(stableInfo.StablePath = path);
if (newStorage == null)
return false;
stableInfo.SaveChanges();
return true;
}
/// <summary>
/// Tries to automatically detect the path to the directory used for inter-process communication
/// with a cutting-edge install.
/// </summary>
/// <returns>Whether an IPC directory was successfully auto-detected.</returns>
public bool AutoDetectIPCLocation() => SetIPCLocation(findStablePath());
private static bool ipcFileExistsInDirectory(string p) => p != null && File.Exists(Path.Combine(p, "ipc.txt"));
[CanBeNull]
private string findStablePath() private string findStablePath()
{ {
static bool checkExists(string p) => File.Exists(Path.Combine(p, "ipc.txt")); var stableInstallPath = findFromEnvVar() ??
findFromRegistry() ??
findFromLocalAppData() ??
findFromDotFolder();
string stableInstallPath = string.Empty; Logger.Log($"Stable path for tourney usage: {stableInstallPath}");
return stableInstallPath;
}
try private string findFromEnvVar()
{ {
try try
{ {
stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH"); Logger.Log("Trying to find stable with environment variables");
string stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
if (checkExists(stableInstallPath)) if (ipcFileExistsInDirectory(stableInstallPath))
return stableInstallPath; return stableInstallPath;
} }
catch catch
{ {
} }
try return null;
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
} }
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!"); private string findFromLocalAppData()
if (checkExists(stableInstallPath)) {
return stableInstallPath; Logger.Log("Trying to find stable in %LOCALAPPDATA%");
string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu"); if (ipcFileExistsInDirectory(stableInstallPath))
if (checkExists(stableInstallPath))
return stableInstallPath; return stableInstallPath;
return null; return null;
} }
finally
private string findFromDotFolder()
{ {
Logger.Log($"Stable path for tourney usage: {stableInstallPath}"); Logger.Log("Trying to find stable in dotfolders");
} string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (ipcFileExistsInDirectory(stableInstallPath))
return stableInstallPath;
return null;
}
private string findFromRegistry()
{
Logger.Log("Trying to find stable in registry");
try
{
string stableInstallPath;
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (ipcFileExistsInDirectory(stableInstallPath))
return stableInstallPath;
}
catch
{
}
return null;
} }
} }
} }

View File

@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using Newtonsoft.Json;
using osu.Framework.Platform;
namespace osu.Game.Tournament.Models
{
/// <summary>
/// Holds the path to locate the osu! stable cutting-edge installation.
/// </summary>
[Serializable]
public class StableInfo
{
/// <summary>
/// Path to the IPC directory used by the stable (cutting-edge) install.
/// </summary>
public string StablePath { get; set; }
/// <summary>
/// Fired whenever stable info is successfully saved to file.
/// </summary>
public event Action OnStableInfoSaved;
private const string config_path = "tournament/stable.json";
private readonly Storage storage;
public StableInfo(Storage storage)
{
this.storage = storage;
if (!storage.Exists(config_path))
return;
using (Stream stream = storage.GetStream(config_path, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
{
JsonConvert.PopulateObject(sr.ReadToEnd(), this);
}
}
public void SaveChanges()
{
using (var stream = storage.GetStream(config_path, FileAccess.Write, FileMode.Create))
using (var sw = new StreamWriter(stream))
{
sw.Write(JsonConvert.SerializeObject(this,
new JsonSerializerSettings
{
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
}));
}
OnStableInfoSaved?.Invoke();
}
}
}

View File

@ -15,6 +15,7 @@ using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Tournament.IPC; using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -30,12 +31,18 @@ namespace osu.Game.Tournament.Screens
[Resolved] [Resolved]
private MatchIPCInfo ipc { get; set; } private MatchIPCInfo ipc { get; set; }
[Resolved]
private StableInfo stableInfo { get; set; }
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
[Resolved] [Resolved]
private RulesetStore rulesets { get; set; } private RulesetStore rulesets { get; set; }
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
private Bindable<Size> windowSize; private Bindable<Size> windowSize;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -53,6 +60,7 @@ namespace osu.Game.Tournament.Screens
}; };
api.LocalUser.BindValueChanged(_ => Schedule(reload)); api.LocalUser.BindValueChanged(_ => Schedule(reload));
stableInfo.OnStableInfoSaved += () => Schedule(reload);
reload(); reload();
} }
@ -62,21 +70,16 @@ namespace osu.Game.Tournament.Screens
private void reload() private void reload()
{ {
var fileBasedIpc = ipc as FileBasedIPC; var fileBasedIpc = ipc as FileBasedIPC;
fillFlow.Children = new Drawable[] fillFlow.Children = new Drawable[]
{ {
new ActionableInfo new ActionableInfo
{ {
Label = "Current IPC source", Label = "Current IPC source",
ButtonText = "Refresh", ButtonText = "Change source",
Action = () => Action = () => sceneManager?.SetScreen(new StablePathSelectScreen()),
{ Value = fileBasedIpc?.IPCStorage?.GetFullPath(string.Empty) ?? "Not found",
fileBasedIpc?.LocateStableStorage(); Failing = fileBasedIpc?.IPCStorage == null,
reload(); Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation."
},
Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
Failing = fileBasedIpc?.Storage == null,
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
}, },
new ActionableInfo new ActionableInfo
{ {

View File

@ -0,0 +1,164 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Components;
using osuTK;
namespace osu.Game.Tournament.Screens
{
public class StablePathSelectScreen : TournamentScreen
{
[Resolved]
private GameHost host { get; set; }
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
[Resolved]
private MatchIPCInfo ipc { get; set; }
private DirectorySelector directorySelector;
private DialogOverlay overlay;
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuColour colours)
{
var initialStorage = (ipc as FileBasedIPC)?.IPCStorage ?? storage;
var initialPath = new DirectoryInfo(initialStorage.GetFullPath(string.Empty)).Parent?.FullName;
AddRangeInternal(new Drawable[]
{
new Container
{
Masking = true,
CornerRadius = 10,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.5f, 0.8f),
Children = new Drawable[]
{
new Box
{
Colour = colours.GreySeafoamDark,
RelativeSizeAxes = Axes.Both,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Relative, 0.8f),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Please select a new location",
Font = OsuFont.Default.With(size: 40)
},
},
new Drawable[]
{
directorySelector = new DirectorySelector(initialPath)
{
RelativeSizeAxes = Axes.Both,
}
},
new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20),
Children = new Drawable[]
{
new TriangleButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 300,
Text = "Select stable path",
Action = ChangePath
},
new TriangleButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 300,
Text = "Auto detect",
Action = AutoDetect
},
}
}
}
}
}
},
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
State = { Value = Visibility.Visible },
Action = () => sceneManager?.SetScreen(typeof(SetupScreen))
}
});
}
protected virtual void ChangePath()
{
var target = directorySelector.CurrentDirectory.Value.FullName;
var fileBasedIpc = ipc as FileBasedIPC;
Logger.Log($"Changing Stable CE location to {target}");
if (!fileBasedIpc?.SetIPCLocation(target) ?? true)
{
overlay = new DialogOverlay();
overlay.Push(new IPCErrorDialog("This is an invalid IPC Directory", "Select a directory that contains an osu! stable cutting edge installation and make sure it has an empty ipc.txt file in it."));
AddInternal(overlay);
Logger.Log("Folder is not an osu! stable CE directory");
return;
}
sceneManager?.SetScreen(typeof(SetupScreen));
}
protected virtual void AutoDetect()
{
var fileBasedIpc = ipc as FileBasedIPC;
if (!fileBasedIpc?.AutoDetectIPCLocation() ?? true)
{
overlay = new DialogOverlay();
overlay.Push(new IPCErrorDialog("Failed to auto detect", "An osu! stable cutting-edge installation could not be auto detected.\nPlease try and manually point to the directory."));
AddInternal(overlay);
}
else
{
sceneManager?.SetScreen(typeof(SetupScreen));
}
}
}
}

View File

@ -47,6 +47,8 @@ namespace osu.Game.Tournament
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
dependencies.CacheAs(new StableInfo(storage));
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC()); dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc); Add(ipc);
} }

View File

@ -17,6 +17,8 @@ namespace osu.Game.Graphics.UserInterface
{ {
private readonly SpriteIcon spinner; private readonly SpriteIcon spinner;
protected override bool StartHidden => true;
protected Container MainContents; protected Container MainContents;
public const float TRANSITION_DURATION = 500; public const float TRANSITION_DURATION = 500;

View File

@ -39,6 +39,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home),
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
new KeyBinding(InputKey.Down, GlobalAction.SelectNext), new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
@ -152,5 +154,8 @@ namespace osu.Game.Input.Bindings
[Description("Next Selection")] [Description("Next Selection")]
SelectNext, SelectNext,
[Description("Home")]
Home,
} }
} }

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests
{
public class GetRoomPlaylistScoresRequest : APIRequest<RoomPlaylistScores>
{
private readonly int roomId;
private readonly int playlistItemId;
public GetRoomPlaylistScoresRequest(int roomId, int playlistItemId)
{
this.roomId = roomId;
this.playlistItemId = playlistItemId;
}
protected override string Target => $@"rooms/{roomId}/playlist/{playlistItemId}/scores";
}
public class RoomPlaylistScores
{
[JsonProperty("scores")]
public List<RoomScore> Scores { get; set; }
}
}

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@ -8,7 +8,7 @@ using osu.Game.Scoring;
namespace osu.Game.Online.API.Requests namespace osu.Game.Online.API.Requests
{ {
public class SubmitRoomScoreRequest : APIRequest public class SubmitRoomScoreRequest : APIRequest<RoomScore>
{ {
private readonly int scoreId; private readonly int scoreId;
private readonly int roomId; private readonly int roomId;

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@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.API
{
public class RoomScore
{
[JsonProperty("id")]
public int ID { get; set; }
[JsonProperty("user")]
public User User { get; set; }
[JsonProperty("rank")]
[JsonConverter(typeof(StringEnumConverter))]
public ScoreRank Rank { get; set; }
[JsonProperty("total_score")]
public long TotalScore { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("max_combo")]
public int MaxCombo { get; set; }
[JsonProperty("mods")]
public APIMod[] Mods { get; set; }
[JsonProperty("statistics")]
public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>();
[JsonProperty("passed")]
public bool Passed { get; set; }
[JsonProperty("ended_at")]
public DateTimeOffset EndedAt { get; set; }
public ScoreInfo CreateScoreInfo(PlaylistItem playlistItem)
{
var rulesetInstance = playlistItem.Ruleset.Value.CreateInstance();
var scoreInfo = new ScoreInfo
{
OnlineScoreID = ID,
TotalScore = TotalScore,
MaxCombo = MaxCombo,
Beatmap = playlistItem.Beatmap.Value,
BeatmapInfoID = playlistItem.BeatmapID,
Ruleset = playlistItem.Ruleset.Value,
RulesetID = playlistItem.RulesetID,
Statistics = Statistics,
User = User,
Accuracy = Accuracy,
Date = EndedAt,
Hash = string.Empty, // todo: temporary?
Rank = Rank,
Mods = Mods?.Select(m => m.ToMod(rulesetInstance)).ToArray() ?? Array.Empty<Mod>()
};
return scoreInfo;
}
}
}

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@ -35,7 +35,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -43,6 +42,8 @@ using osuTK.Graphics;
using osu.Game.Overlays.Volume; using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Game.Utils; using osu.Game.Utils;
@ -360,7 +361,7 @@ namespace osu.Game
/// Present a score's replay immediately. /// Present a score's replay immediately.
/// The user should have already requested this interactively. /// The user should have already requested this interactively.
/// </summary> /// </summary>
public void PresentScore(ScoreInfo score) public void PresentScore(ScoreInfo score, ScorePresentType presentType = ScorePresentType.Results)
{ {
// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database // The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
// to ensure all the required data for presenting a replay are present. // to ensure all the required data for presenting a replay are present.
@ -392,9 +393,19 @@ namespace osu.Game
PerformFromScreen(screen => PerformFromScreen(screen =>
{ {
Ruleset.Value = databasedScore.ScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap); Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
switch (presentType)
{
case ScorePresentType.Gameplay:
screen.Push(new ReplayPlayerLoader(databasedScore)); screen.Push(new ReplayPlayerLoader(databasedScore));
break;
case ScorePresentType.Results:
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo));
break;
}
}, validScreens: new[] { typeof(PlaySongSelect) }); }, validScreens: new[] { typeof(PlaySongSelect) });
} }
@ -611,6 +622,9 @@ namespace osu.Game
loadComponentSingleFile(screenshotManager, Add); loadComponentSingleFile(screenshotManager, Add);
// dependency on notification overlay, dependent by settings overlay
loadComponentSingleFile(CreateUpdateManager(), Add, true);
// overlay elements // overlay elements
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true); loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true); loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
@ -643,7 +657,6 @@ namespace osu.Game
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible; chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener()); Add(externalLinkOpener = new ExternalLinkOpener());
Add(CreateUpdateManager()); // dependency on notification overlay
// side overlays which cancel each other. // side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications }; var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
@ -1000,4 +1013,10 @@ namespace osu.Game
Exit(); Exit();
} }
} }
public enum ScorePresentType
{
Results,
Gameplay
}
} }

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@ -20,6 +20,10 @@ namespace osu.Game.Overlays.BeatmapListing
[Description("Hip Hop")] [Description("Hip Hop")]
HipHop = 9, HipHop = 9,
Electronic = 10 Electronic = 10,
Metal = 11,
Classical = 12,
Folk = 13,
Jazz = 14
} }
} }

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@ -11,8 +11,8 @@ namespace osu.Game.Overlays.BeatmapListing
[Order(0)] [Order(0)]
Any, Any,
[Order(11)] [Order(14)]
Other, Unspecified,
[Order(1)] [Order(1)]
English, English,
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.BeatmapListing
[Order(2)] [Order(2)]
Chinese, Chinese,
[Order(10)] [Order(12)]
Instrumental, Instrumental,
[Order(7)] [Order(7)]
@ -42,6 +42,15 @@ namespace osu.Game.Overlays.BeatmapListing
Spanish, Spanish,
[Order(5)] [Order(5)]
Italian Italian,
[Order(10)]
Russian,
[Order(11)]
Polish,
[Order(13)]
Other
} }
} }

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@ -78,19 +78,10 @@ namespace osu.Game.Overlays.Chat.Tabs
/// <param name="channel">The channel that is going to be removed.</param> /// <param name="channel">The channel that is going to be removed.</param>
public void RemoveChannel(Channel channel) public void RemoveChannel(Channel channel)
{ {
if (Current.Value == channel)
{
var allChannels = TabContainer.AllTabItems.Select(tab => tab.Value).ToList();
var isNextTabSelector = allChannels[allChannels.IndexOf(channel) + 1] == selectorTab.Value;
// selectorTab is not switchable, so we have to explicitly select it if it's the only tab left
if (isNextTabSelector && allChannels.Count == 2)
SelectTab(selectorTab);
else
SwitchTab(isNextTabSelector ? -1 : 1);
}
RemoveItem(channel); RemoveItem(channel);
if (SelectedTab == null)
SelectTab(selectorTab);
} }
protected override void SelectTab(TabItem<Channel> tab) protected override void SelectTab(TabItem<Channel> tab)

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@ -12,6 +12,7 @@ using osu.Game.Online.API.Requests.Responses;
using System.Threading; using System.Threading;
using System.Linq; using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Threading;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Overlays.Comments namespace osu.Game.Overlays.Comments
@ -30,6 +31,7 @@ namespace osu.Game.Overlays.Comments
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
private GetCommentsRequest request; private GetCommentsRequest request;
private ScheduledDelegate scheduledCommentsLoad;
private CancellationTokenSource loadCancellation; private CancellationTokenSource loadCancellation;
private int currentPage; private int currentPage;
@ -152,8 +154,9 @@ namespace osu.Game.Overlays.Comments
request?.Cancel(); request?.Cancel();
loadCancellation?.Cancel(); loadCancellation?.Cancel();
scheduledCommentsLoad?.Cancel();
request = new GetCommentsRequest(id.Value, type.Value, Sort.Value, currentPage++, 0); request = new GetCommentsRequest(id.Value, type.Value, Sort.Value, currentPage++, 0);
request.Success += res => Schedule(() => onSuccess(res)); request.Success += res => scheduledCommentsLoad = Schedule(() => onSuccess(res));
api.PerformAsync(request); api.PerformAsync(request);
} }

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@ -1,19 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General namespace osu.Game.Overlays.Settings.Sections.General
{ {
public class UpdateSettings : SettingsSubsection public class UpdateSettings : SettingsSubsection
{ {
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override string Header => "Updates"; protected override string Header => "Updates";
private SettingsButton checkForUpdatesButton;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game) private void load(Storage storage, OsuConfigManager config, OsuGame game)
{ {
@ -23,6 +30,19 @@ namespace osu.Game.Overlays.Settings.Sections.General
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream), Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
}); });
if (updateManager?.CanCheckForUpdate == true)
{
Add(checkForUpdatesButton = new SettingsButton
{
Text = "Check for updates",
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
}
});
}
if (RuntimeInfo.IsDesktop) if (RuntimeInfo.IsDesktop)
{ {
Add(new SettingsButton Add(new SettingsButton

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@ -62,6 +62,7 @@ namespace osu.Game.Overlays.Toolbar
protected ConstrainedIconContainer IconContainer; protected ConstrainedIconContainer IconContainer;
protected SpriteText DrawableText; protected SpriteText DrawableText;
protected Box HoverBackground; protected Box HoverBackground;
private readonly Box flashBackground;
private readonly FillFlowContainer tooltipContainer; private readonly FillFlowContainer tooltipContainer;
private readonly SpriteText tooltip1; private readonly SpriteText tooltip1;
private readonly SpriteText tooltip2; private readonly SpriteText tooltip2;
@ -82,6 +83,13 @@ namespace osu.Game.Overlays.Toolbar
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
Alpha = 0, Alpha = 0,
}, },
flashBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Color4.White.Opacity(100),
Blending = BlendingParameters.Additive,
},
Flow = new FillFlowContainer Flow = new FillFlowContainer
{ {
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
@ -139,7 +147,7 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
{ {
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint); flashBackground.FadeOutFromOne(800, Easing.OutQuint);
tooltipContainer.FadeOut(100); tooltipContainer.FadeOut(100);
return base.OnClick(e); return base.OnClick(e);
} }

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
public class ToolbarHomeButton : ToolbarButton public class ToolbarHomeButton : ToolbarButton, IKeyBindingHandler<GlobalAction>
{ {
public ToolbarHomeButton() public ToolbarHomeButton()
{ {
@ -13,5 +15,20 @@ namespace osu.Game.Overlays.Toolbar
TooltipMain = "Home"; TooltipMain = "Home";
TooltipSub = "Return to the main menu"; TooltipSub = "Return to the main menu";
} }
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Home)
{
Click();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
} }
} }

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@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Mods
[SettingSource("Final rate", "The final speed to ramp to")] [SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; } public abstract BindableNumber<double> FinalRate { get; }
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public abstract BindableBool AdjustPitch { get; }
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x"; public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
private double finalRateTime; private double finalRateTime;
@ -43,15 +46,16 @@ namespace osu.Game.Rulesets.Mods
protected ModTimeRamp() protected ModTimeRamp()
{ {
// for preview purpose at song select. eventually we'll want to be able to update every frame. // for preview purpose at song select. eventually we'll want to be able to update every frame.
FinalRate.BindValueChanged(val => applyAdjustment(1), true); FinalRate.BindValueChanged(val => applyRateAdjustment(1), true);
AdjustPitch.BindValueChanged(applyPitchAdjustment);
} }
public void ApplyToTrack(Track track) public void ApplyToTrack(Track track)
{ {
this.track = track; this.track = track;
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
FinalRate.TriggerChange(); FinalRate.TriggerChange();
AdjustPitch.TriggerChange();
} }
public virtual void ApplyToBeatmap(IBeatmap beatmap) public virtual void ApplyToBeatmap(IBeatmap beatmap)
@ -66,14 +70,25 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield) public virtual void Update(Playfield playfield)
{ {
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime); applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
} }
/// <summary> /// <summary>
/// Adjust the rate along the specified ramp /// Adjust the rate along the specified ramp
/// </summary> /// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param> /// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount) => private void applyRateAdjustment(double amount) =>
SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1); SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
{
// remove existing old adjustment
track.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
} }
} }

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