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Fix incorrectly written string equality logic
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@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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if (overlay.CurrentScreen?.IsLoaded != false)
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nextButton.TriggerClick();
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return nextButton.Text.ToString() == CommonStrings.Finish;
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return nextButton.Text == CommonStrings.Finish;
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});
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AddUntilStep("step back to start", () =>
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