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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

No longer subscribing to OnUpdate

This commit is contained in:
MaxOhn 2019-08-20 16:33:56 +02:00
parent 3434458e0a
commit 28f78f67b2

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModAimAssist : Mod, IApplicableToDrawableHitObjects, IUpdatableByPlayfield
{
public override string Name => "AimAssist";
public override string Name => "Aim Assist";
public override string Acronym => "AA";
public override IconUsage Icon => FontAwesome.Solid.MousePointer;
public override ModType Type => ModType.Fun;
@ -24,55 +24,45 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModAutoplay), typeof(OsuModWiggle), typeof(OsuModTransform) };
private readonly HashSet<DrawableOsuHitObject> movingObjects = new HashSet<DrawableOsuHitObject>();
private int updateCounter;
public void Update(Playfield playfield)
{
var drawableCursor = playfield.Cursor.ActiveCursor;
// Avoid crowded judgment displays
playfield.DisplayJudgements.Value = false;
// Object destination updated when cursor updates
playfield.Cursor.ActiveCursor.OnUpdate += drawableCursor =>
// First move objects to new destination, then remove them from movingObjects set if they're too old
movingObjects.RemoveWhere(d =>
{
// ... every 500th cursor update iteration
// (lower -> potential lags ; higher -> easier to miss if cursor too fast)
if (updateCounter++ < 500)
return;
var currentTime = playfield.Clock.CurrentTime;
var h = d.HitObject;
updateCounter = 0;
// First move objects to new destination, then remove them from movingObjects set if they're too old
movingObjects.RemoveWhere(d =>
switch (d)
{
var currentTime = playfield.Clock.CurrentTime;
var h = d.HitObject;
d.ClearTransforms();
case DrawableHitCircle circle:
circle.MoveTo(drawableCursor.DrawPosition, Math.Max(0, h.StartTime - currentTime - 10));
return currentTime > h.StartTime;
switch (d)
{
case DrawableHitCircle circle:
circle.MoveTo(drawableCursor.DrawPosition, Math.Max(0, h.StartTime - currentTime));
return currentTime > h.StartTime;
case DrawableSlider slider:
case DrawableSlider slider:
// Move slider to cursor
if (currentTime < h.StartTime)
d.MoveTo(drawableCursor.DrawPosition, Math.Max(0, h.StartTime - currentTime - 10));
// Move slider to cursor
if (currentTime < h.StartTime)
d.MoveTo(drawableCursor.DrawPosition, Math.Max(0, h.StartTime - currentTime));
// Move slider so that sliderball stays on the cursor
else
d.MoveTo(drawableCursor.DrawPosition - slider.Ball.DrawPosition);
return currentTime > (h as IHasEndTime)?.EndTime;
// Move slider so that sliderball stays on the cursor
else
d.MoveTo(drawableCursor.DrawPosition - slider.Ball.DrawPosition, Math.Max(0, h.StartTime - currentTime));
return currentTime > (h as IHasEndTime)?.EndTime - 50;
case DrawableSpinner _:
// TODO
return true;
case DrawableSpinner _:
// TODO
return true;
}
return true; // never happens(?)
});
};
default:
return true;
}
});
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
@ -83,11 +73,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;
var h = d.HitObject;
using (d.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
if (drawable is DrawableOsuHitObject d)
movingObjects.Add(d);
}
}
@ -96,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Mods
* TODOs
* - remove object timing glitches / artifacts
* - remove FollowPoints
* - automate sliders
* - automate spinners
* - combine with OsuModRelax (?)
* - must be some way to make this more effictient
*